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General Tabletop Discussion
*Dungeons & Dragons
The Fighter Extra Feat Fallacy
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<blockquote data-quote="Imaro" data-source="post: 7248038" data-attributes="member: 48965"><p>Sorry not seeing much of a difference here. Pulp and sword and sorcery heroes rarely if ever suffer any impediments from wounds, fatigue or anything else in the regular course of combat. If anything I'd say HP's are a very close (perhaps inadvertently) model to how the pulp and S&S genres handle those things.</p><p></p><p></p><p></p><p>Well people seem to be focused on the fighter and changing it. I rarely see posters calling for a new class with these superhuman/supernatural abilities.</p><p></p><p> </p><p></p><p>If you say so...</p><p></p><p></p><p></p><p>Why not... that's a double standard. More seriously, in D&D that's just not true... it in fact does have a lot to do with that.</p><p></p><p></p><p></p><p>Spells and magic are not the same thing... Ki, Invocations, Bardic Inspiration are all magic but not spells. Bringing this back around to the fighter and the EK specifically though... and so what. it's giving you the ability to create a fighter who does the things you say you want the fighter to do, why does it matter if it takes magic to achieve it? Or even the casting of spells? That's the way you do it in the meta-genre that is D&D. That's what you aren't answering. IMO, there is no double standard, you've admitted yourself that non-magical classes can already do stuff that's superhuman in nature, all D&D has done is separate it and say this superhuman stuff is the realm of magic, this is in psionics, and this stuff is for really skilled and determined heroes... you just don't like their arbitrary categorization as much as you like your own. As for fantasy hero... does it have a default setting? Because as much as we want to claim D&D is generic and should do all fantasy it's not. It is it's own meta-genre and on top of that for the past 3 editions at least it's had a default setting with built in conceits implicitly called out... 3e/3.5 = Greyhawk, 4e = Nentir Vale, and 5e = Forgotten Realms... so no it's not a general system and it does have it's own conceits within the rules. But again they are no more a double standard than the categorization anyone else chooses.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7248038, member: 48965"] Sorry not seeing much of a difference here. Pulp and sword and sorcery heroes rarely if ever suffer any impediments from wounds, fatigue or anything else in the regular course of combat. If anything I'd say HP's are a very close (perhaps inadvertently) model to how the pulp and S&S genres handle those things. Well people seem to be focused on the fighter and changing it. I rarely see posters calling for a new class with these superhuman/supernatural abilities. If you say so... Why not... that's a double standard. More seriously, in D&D that's just not true... it in fact does have a lot to do with that. Spells and magic are not the same thing... Ki, Invocations, Bardic Inspiration are all magic but not spells. Bringing this back around to the fighter and the EK specifically though... and so what. it's giving you the ability to create a fighter who does the things you say you want the fighter to do, why does it matter if it takes magic to achieve it? Or even the casting of spells? That's the way you do it in the meta-genre that is D&D. That's what you aren't answering. IMO, there is no double standard, you've admitted yourself that non-magical classes can already do stuff that's superhuman in nature, all D&D has done is separate it and say this superhuman stuff is the realm of magic, this is in psionics, and this stuff is for really skilled and determined heroes... you just don't like their arbitrary categorization as much as you like your own. As for fantasy hero... does it have a default setting? Because as much as we want to claim D&D is generic and should do all fantasy it's not. It is it's own meta-genre and on top of that for the past 3 editions at least it's had a default setting with built in conceits implicitly called out... 3e/3.5 = Greyhawk, 4e = Nentir Vale, and 5e = Forgotten Realms... so no it's not a general system and it does have it's own conceits within the rules. But again they are no more a double standard than the categorization anyone else chooses. [/QUOTE]
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