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General Tabletop Discussion
*Dungeons & Dragons
The Fighter Extra Feat Fallacy
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<blockquote data-quote="Tony Vargas" data-source="post: 7248164" data-attributes="member: 996"><p>You mean the core fighter, before considering sub-classes, I had to remind myself <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p> - yeah, I get that you need the core fighter to be preserved from the superhuman as well as the supernatural & the overtly magical, to keep open options closer to gritty-realism (though, I really think you'd have to limit level, severely, as well).</p><p></p><p>But, yes, superhuman abilities like leaping over a castle wall could be opened up in some hypothetical sub-class - or new class without so much design space locked up, nor so much baggage - at some appropriate level... </p><p></p><p> Which'd be a fine flavor for a fighter sub-class, like the Knight, I suppose. </p><p></p><p> I'd just like to contrast these two (not to pick on them or you, the contrast just struck me).</p><p></p><p>The former is humorous, but it's otherwise perfectly plausible, a high-level character can suck up the average 70 points of damage from falling 200' or more ('terminal velocity' doesn't work quite the same in a fantasy world), though he'd have to negate that damage - for instance, with the 1st-level Feather Fall spell - to 'stick the landing' (not land prone).</p><p></p><p>'Realistically' people just do not survive terminal-velocity falls. Falls from surprisingly great heights, with horrifying injuries, sure, but not, rest an hour, you're fine. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>So, yeah, pretty superhuman. Not a fighter ability, per se, and significantly more painful than sticking the landing with feather fall, but there it is.</p><p></p><p>Compare that to a 20' long-jump. That's not superhuman, but it is very impressive - if you're competing in middle school track & field. </p><p></p><p> I should certainly hope so! </p><p></p><p>To be fair, it's only another 10' from gifted kid to world-record-holder Olympian. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> Less than jumping over the moon anyway ("what, not even the full moon first thing in the evening when it's really close to the horizon?" "No." "But that cow did it..." "Yes, but it's a Sacred cow, sorry.")</p><p></p><p> A little overboard in some areas, due to system artifacts (like hps, that apply to all classes, really), a little too grounded in some, washed aground on 'realism' in others. It's very uneven.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7248164, member: 996"] You mean the core fighter, before considering sub-classes, I had to remind myself ;) - yeah, I get that you need the core fighter to be preserved from the superhuman as well as the supernatural & the overtly magical, to keep open options closer to gritty-realism (though, I really think you'd have to limit level, severely, as well). But, yes, superhuman abilities like leaping over a castle wall could be opened up in some hypothetical sub-class - or new class without so much design space locked up, nor so much baggage - at some appropriate level... Which'd be a fine flavor for a fighter sub-class, like the Knight, I suppose. I'd just like to contrast these two (not to pick on them or you, the contrast just struck me). The former is humorous, but it's otherwise perfectly plausible, a high-level character can suck up the average 70 points of damage from falling 200' or more ('terminal velocity' doesn't work quite the same in a fantasy world), though he'd have to negate that damage - for instance, with the 1st-level Feather Fall spell - to 'stick the landing' (not land prone). 'Realistically' people just do not survive terminal-velocity falls. Falls from surprisingly great heights, with horrifying injuries, sure, but not, rest an hour, you're fine. ;) So, yeah, pretty superhuman. Not a fighter ability, per se, and significantly more painful than sticking the landing with feather fall, but there it is. Compare that to a 20' long-jump. That's not superhuman, but it is very impressive - if you're competing in middle school track & field. I should certainly hope so! To be fair, it's only another 10' from gifted kid to world-record-holder Olympian. ;) Less than jumping over the moon anyway ("what, not even the full moon first thing in the evening when it's really close to the horizon?" "No." "But that cow did it..." "Yes, but it's a Sacred cow, sorry.") A little overboard in some areas, due to system artifacts (like hps, that apply to all classes, really), a little too grounded in some, washed aground on 'realism' in others. It's very uneven. [/QUOTE]
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