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General Tabletop Discussion
*Dungeons & Dragons
The Fighter Extra Feat Fallacy
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<blockquote data-quote="Tony Vargas" data-source="post: 7248278" data-attributes="member: 996"><p>Which, depending on your weapon may or may not be usable for two more attacks. Still, granting that it's 8 attacks, at 11th level, just enough to attack each adjacent enemy on a typical grid when surrounded. </p><p></p><p>Now, in 3e, you could WWA with a reach weapon, like the infamous spiked chain, and attack every enemy w/in 10. Human-sized enemies completely surrounding you, that's 24. Can you make 24 attacks in 5e in one action? No. You can blow up that many or more human-sized enemies in a 20' radius with a 3rd level spell, but no way you're /attacking/ that many.</p><p></p><p>But, it doesn't stop there, the 3e fighter could then make trip attacks on all of 'em, to, and the ones who try to get up after, they provoke AoOs, and the fighter, with combat reflexes, can take an extra AoO per point of DEX bonus. The fighter like this I played in 3.0 only had a 16 DEX (no items, we never came close to the wealth/level standards in that campaign), but that's 4 very probable AoOs. That's up to a potential 28 attacks in one round. </p><p></p><p>Oh, and this 3e fighter is 6th level.</p><p></p><p>And still Tier 5.</p><p></p><p> Yep, you can. </p><p></p><p>OTOH, the 6th-level 3e fighter can do the whole thing again, in the same combat, until he runs out of hps or enemies. Because WWA was just a feat, not a 1/rest feature.</p><p></p><p>Once between short rests vs up to 8 enemies at 11th is very clearly inferior to every round vs up to 24 enemies, at 6th level. And the 3e fighter isn't even fully optimized yet, he's just filled in the preqs to /get/ WWA. Give him an Enlarge potion and see what happens. I think there may even have been a PRC that /did/ let you move during your WWA...</p><p>... Or, y'know, add Great Cleave under 3.0 rules for the original Bag o' Rats. </p><p></p><p>Not that silly. You are comparing to 3e here, remember. 5e can't hold a candle to that kinda crazy...</p><p></p><p>4e, OTOH, 5e should beat the 4e fighter all hollow at faux-WWA because 4e was so tightly-tactical and balance-obsessed (a feature like Extra Attack would never have flown in 4e!), the weak step-child of the editions, that way...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7248278, member: 996"] Which, depending on your weapon may or may not be usable for two more attacks. Still, granting that it's 8 attacks, at 11th level, just enough to attack each adjacent enemy on a typical grid when surrounded. Now, in 3e, you could WWA with a reach weapon, like the infamous spiked chain, and attack every enemy w/in 10. Human-sized enemies completely surrounding you, that's 24. Can you make 24 attacks in 5e in one action? No. You can blow up that many or more human-sized enemies in a 20' radius with a 3rd level spell, but no way you're /attacking/ that many. But, it doesn't stop there, the 3e fighter could then make trip attacks on all of 'em, to, and the ones who try to get up after, they provoke AoOs, and the fighter, with combat reflexes, can take an extra AoO per point of DEX bonus. The fighter like this I played in 3.0 only had a 16 DEX (no items, we never came close to the wealth/level standards in that campaign), but that's 4 very probable AoOs. That's up to a potential 28 attacks in one round. Oh, and this 3e fighter is 6th level. And still Tier 5. Yep, you can. OTOH, the 6th-level 3e fighter can do the whole thing again, in the same combat, until he runs out of hps or enemies. Because WWA was just a feat, not a 1/rest feature. Once between short rests vs up to 8 enemies at 11th is very clearly inferior to every round vs up to 24 enemies, at 6th level. And the 3e fighter isn't even fully optimized yet, he's just filled in the preqs to /get/ WWA. Give him an Enlarge potion and see what happens. I think there may even have been a PRC that /did/ let you move during your WWA... ... Or, y'know, add Great Cleave under 3.0 rules for the original Bag o' Rats. Not that silly. You are comparing to 3e here, remember. 5e can't hold a candle to that kinda crazy... 4e, OTOH, 5e should beat the 4e fighter all hollow at faux-WWA because 4e was so tightly-tactical and balance-obsessed (a feature like Extra Attack would never have flown in 4e!), the weak step-child of the editions, that way... [/QUOTE]
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