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General Tabletop Discussion
*Dungeons & Dragons
The Fighter Extra Feat Fallacy
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<blockquote data-quote="hawkeyefan" data-source="post: 7249873" data-attributes="member: 6785785"><p>I don't agree. My point is that they don't have the bells and whistles that other classes have. I don't think every class needs to have an equal amount of options. Nor do I think a class with less options is inferior to one with more.</p><p></p><p>To me, this is what makes the Fighter interesting. Or at least, that's where the potential for interest lay. To me, leaning on mechanics to differentiate one character from another isn't much of a case for variety ("oh you're an Evoker and he's an Abjurer, wow, so different"). The Fighter has less to lean on in this area. They pick a fighting style and a pretty vaguely defined subclass, and that's it. Their background is more defining for them. </p><p></p><p>And yes, this can be true of any character and any class. But it is most true for a Fighter. Fighters can very easily be very bland characters, I know. And for many that's fine. They can sit around and wait to take their turn, hack the monster, and there you go. But that need not be the case. There are enough options and mechanics for a Fighter to improve his non-combat abilities. </p><p></p><p>And then there's also the non-mechanical aspect of the personality that the player decides to instill in the Fighter. And this is perhaps the most important because of the lack of bells and whistles.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7249873, member: 6785785"] I don't agree. My point is that they don't have the bells and whistles that other classes have. I don't think every class needs to have an equal amount of options. Nor do I think a class with less options is inferior to one with more. To me, this is what makes the Fighter interesting. Or at least, that's where the potential for interest lay. To me, leaning on mechanics to differentiate one character from another isn't much of a case for variety ("oh you're an Evoker and he's an Abjurer, wow, so different"). The Fighter has less to lean on in this area. They pick a fighting style and a pretty vaguely defined subclass, and that's it. Their background is more defining for them. And yes, this can be true of any character and any class. But it is most true for a Fighter. Fighters can very easily be very bland characters, I know. And for many that's fine. They can sit around and wait to take their turn, hack the monster, and there you go. But that need not be the case. There are enough options and mechanics for a Fighter to improve his non-combat abilities. And then there's also the non-mechanical aspect of the personality that the player decides to instill in the Fighter. And this is perhaps the most important because of the lack of bells and whistles. [/QUOTE]
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