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General Tabletop Discussion
*Dungeons & Dragons
The Fighter Extra Feat Fallacy
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<blockquote data-quote="Erechel" data-source="post: 7252193" data-attributes="member: 6784868"><p>Meanwhile... I'm the only one in my party with 2 set of tools thanks to Student of War and Folk Hero. I build my own weaponry (Smith Tools) and fortress (Carpenter's tools). If we need to repair a boat, I can. Also, you seem to forget that most interactions are made via skill + stat. Even if the character doesn't invest in feats, he is just better at level six than most other classes, just because its stats are automatically better. So a 6th level Champion has better Athletics than most characters, even the barbarian, except perhaps a specific build of rogue or bard (due to Expertise). </p><p></p><p>A fighter can peak its combat efficiency at level 6, whereas the other characters (name, the Paladin) are a little more MAD, and peak around level 12 (because they are "nuts" and they have to invest on Charisma or Wisdom, EG the pala and the ranger). Fighters are both more focused (their primary stat is only 1, presumably 2 if we count Constitution), and increase their stats more often. Arguably, this is where you are better than average classes (again, except for specific builds of bards and rogues in strength, or base rogues in dex based fighters) in Athletics or Stealth, which are much more reliable in fighters than in most classes. Furthermore, you have small benefits, such as better resistance to exhaustion and starvation (Con save - Paladins have Charisma and Wisdom saves), to suffocation (your Constitution stat is arguably better than most classes, specially if you are a dwarf), and Strength saves are the second more common in the "sweet spot levels" (see my MM and VGTM analysis). A Strength fighter is a better base jumper than anyone else, barring spells/ ki points (expendable resources). You can choose as tertiary stat anything you want: Wisdom and Charisma are arguably better than Intelligence at Exploration, depending on the game.</p><p></p><p>I think most people really underestimate the power of stats in this edition. And the less MAD a character is, the better focused it is, and the most versatile it is. It is also true that having the commonest Saves (281 counting VGTM and MM, constitution is THE most common save by far) is a lot. Athletics is the prime skill for strength fighters, and it is a awfully common skill, both in and out combat. And they are good at them faster than anyone else except (maybe) Barbarians. Yes, it is not an "auto-succeed" on most situations, but it is a steadier source of success. You are better than average thanks to your skill+stat capacities, perhaps not "the best", but certaintly better than most, without having to expend any resources.</p><p></p><p>And then, you have feats. Half feats (those that increase in 1 a stat and give ribbon or useful features) are a thing, and other feats give both combat and non-combat utilities (EG: Alert gives +5 to Initiative AND you can't be surprised, Athlete increases your strength or Dexterity, your movement is greatly increased as Prone costs only 5 feet and you climb at base speed, and you become and even better jumper).</p><p></p><p>Overall, it isn't that the fighter have "unique" features (barring the ASI and Artisan tools) to contribute, but they are steadier and sturdier, and are better than average in anything they want to. And they don't fall behind anywhere in combat, as they are a more easily focused class.</p></blockquote><p></p>
[QUOTE="Erechel, post: 7252193, member: 6784868"] Meanwhile... I'm the only one in my party with 2 set of tools thanks to Student of War and Folk Hero. I build my own weaponry (Smith Tools) and fortress (Carpenter's tools). If we need to repair a boat, I can. Also, you seem to forget that most interactions are made via skill + stat. Even if the character doesn't invest in feats, he is just better at level six than most other classes, just because its stats are automatically better. So a 6th level Champion has better Athletics than most characters, even the barbarian, except perhaps a specific build of rogue or bard (due to Expertise). A fighter can peak its combat efficiency at level 6, whereas the other characters (name, the Paladin) are a little more MAD, and peak around level 12 (because they are "nuts" and they have to invest on Charisma or Wisdom, EG the pala and the ranger). Fighters are both more focused (their primary stat is only 1, presumably 2 if we count Constitution), and increase their stats more often. Arguably, this is where you are better than average classes (again, except for specific builds of bards and rogues in strength, or base rogues in dex based fighters) in Athletics or Stealth, which are much more reliable in fighters than in most classes. Furthermore, you have small benefits, such as better resistance to exhaustion and starvation (Con save - Paladins have Charisma and Wisdom saves), to suffocation (your Constitution stat is arguably better than most classes, specially if you are a dwarf), and Strength saves are the second more common in the "sweet spot levels" (see my MM and VGTM analysis). A Strength fighter is a better base jumper than anyone else, barring spells/ ki points (expendable resources). You can choose as tertiary stat anything you want: Wisdom and Charisma are arguably better than Intelligence at Exploration, depending on the game. I think most people really underestimate the power of stats in this edition. And the less MAD a character is, the better focused it is, and the most versatile it is. It is also true that having the commonest Saves (281 counting VGTM and MM, constitution is THE most common save by far) is a lot. Athletics is the prime skill for strength fighters, and it is a awfully common skill, both in and out combat. And they are good at them faster than anyone else except (maybe) Barbarians. Yes, it is not an "auto-succeed" on most situations, but it is a steadier source of success. You are better than average thanks to your skill+stat capacities, perhaps not "the best", but certaintly better than most, without having to expend any resources. And then, you have feats. Half feats (those that increase in 1 a stat and give ribbon or useful features) are a thing, and other feats give both combat and non-combat utilities (EG: Alert gives +5 to Initiative AND you can't be surprised, Athlete increases your strength or Dexterity, your movement is greatly increased as Prone costs only 5 feet and you climb at base speed, and you become and even better jumper). Overall, it isn't that the fighter have "unique" features (barring the ASI and Artisan tools) to contribute, but they are steadier and sturdier, and are better than average in anything they want to. And they don't fall behind anywhere in combat, as they are a more easily focused class. [/QUOTE]
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