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General Tabletop Discussion
*Dungeons & Dragons
The Fighter Extra Feat Fallacy
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<blockquote data-quote="Alexemplar" data-source="post: 7252792" data-attributes="member: 6874182"><p>I think that a simple caster could gain a lot of traction. People often hand the new guy a Fighter first as they're the simplest and suggest that magic is for when you understand the rules better.</p><p></p><p> But there are lots of people who would like to play a spellcaster of sorts and spend every round going, "I blast the enemy with fire/lightning/ice/energy" and maybe perform a magical trick or two without having to sort through the back half of the PHB for an explanation of their abilities or deal with limited spell slots. I think that's one of the reasons why Evocation is one of the most popular schools- it's the most straightforward and blasty even though a person who understands the game realizes that the most powerful/versatile/disruptive spells don't revolve around blasting. </p><p></p><p></p><p></p><p></p><p> Pretty much. WotC has a habit of eventually correcting the "all Fighters must be combat focused" trend by eventually releasing another warrior class that combines non-magical fighting with some utility inside and outside combat. Usually by having more skills, mechanics that utilize stats other than Dex/Con/Str, and a wide selection of optional utilitarian features- some rather fantastic in nature. While the classes tend to be relatively popular, they also have a tendency to deeply alienate people who dislike them and decry D&D turning into an anime/super-hero game.</p></blockquote><p></p>
[QUOTE="Alexemplar, post: 7252792, member: 6874182"] I think that a simple caster could gain a lot of traction. People often hand the new guy a Fighter first as they're the simplest and suggest that magic is for when you understand the rules better. But there are lots of people who would like to play a spellcaster of sorts and spend every round going, "I blast the enemy with fire/lightning/ice/energy" and maybe perform a magical trick or two without having to sort through the back half of the PHB for an explanation of their abilities or deal with limited spell slots. I think that's one of the reasons why Evocation is one of the most popular schools- it's the most straightforward and blasty even though a person who understands the game realizes that the most powerful/versatile/disruptive spells don't revolve around blasting. Pretty much. WotC has a habit of eventually correcting the "all Fighters must be combat focused" trend by eventually releasing another warrior class that combines non-magical fighting with some utility inside and outside combat. Usually by having more skills, mechanics that utilize stats other than Dex/Con/Str, and a wide selection of optional utilitarian features- some rather fantastic in nature. While the classes tend to be relatively popular, they also have a tendency to deeply alienate people who dislike them and decry D&D turning into an anime/super-hero game. [/QUOTE]
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