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General Tabletop Discussion
*Dungeons & Dragons
The Fighter Extra Feat Fallacy
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<blockquote data-quote="FrogReaver" data-source="post: 7252935" data-attributes="member: 6795602"><p>I agree, a very common way to play D&D is as a group of "experts". We have our investigation guy, our stealth guy, our athletic guy, our perception guy, our tracking guy, our persuasion guy, etc. Generally everyone stands around while the expert does something unless a player is just bored and wants to do something or cause some tom fudgery. If the expert fails then the other players will often see if they can try.</p><p></p><p>I think a more fun way to play that will encourage a little more well rounded characters is non-specialist get targeted for out of combat tasks. The King finds the the low charisma Barbarian interesting and specifically asks his opinion on a matter. Anyone interrupting is instantly told to mind their manners. Make a persuasion check to see if you made a strong enough case for the king to agree with your suggested course of action. Only the guy in the rear has a chance of noticing if something is tailing the party. Etc. </p><p></p><p>Basically it's the DM's job to bring more than one player into a particular kind of challenge whenever he can while still allowing experts to be experts in enough situations as well.</p><p></p><p>The only thing I disagree with is that a fighter's extra level 6 feat somehow makes him good at out of combat activities. I don't think it does at all. Many of those out of combat feats just enable skills to be used in a few unique ways. Almost everything you would want to do is still going to require a high skill check in the relevant skill to make good use of those feats. Skulker for example isn't that great if your stealth and perception isn't already higher. Actor isn't that great if you don't have a pretty good deception and performance. Observant doesn't do a lot if you don't already have a good perception or investigation. Linguist doesn't help nearly as much if you don't have good charisma or insight skills to back it up. That's really about all the out of combat feats listed. The only feat that may be useful for characters even without an associated skill is keen mind. But the point is that these feats still require skill checks. They just help and supplement and make those checks easier or possible in some sitautions they weren't before.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7252935, member: 6795602"] I agree, a very common way to play D&D is as a group of "experts". We have our investigation guy, our stealth guy, our athletic guy, our perception guy, our tracking guy, our persuasion guy, etc. Generally everyone stands around while the expert does something unless a player is just bored and wants to do something or cause some tom fudgery. If the expert fails then the other players will often see if they can try. I think a more fun way to play that will encourage a little more well rounded characters is non-specialist get targeted for out of combat tasks. The King finds the the low charisma Barbarian interesting and specifically asks his opinion on a matter. Anyone interrupting is instantly told to mind their manners. Make a persuasion check to see if you made a strong enough case for the king to agree with your suggested course of action. Only the guy in the rear has a chance of noticing if something is tailing the party. Etc. Basically it's the DM's job to bring more than one player into a particular kind of challenge whenever he can while still allowing experts to be experts in enough situations as well. The only thing I disagree with is that a fighter's extra level 6 feat somehow makes him good at out of combat activities. I don't think it does at all. Many of those out of combat feats just enable skills to be used in a few unique ways. Almost everything you would want to do is still going to require a high skill check in the relevant skill to make good use of those feats. Skulker for example isn't that great if your stealth and perception isn't already higher. Actor isn't that great if you don't have a pretty good deception and performance. Observant doesn't do a lot if you don't already have a good perception or investigation. Linguist doesn't help nearly as much if you don't have good charisma or insight skills to back it up. That's really about all the out of combat feats listed. The only feat that may be useful for characters even without an associated skill is keen mind. But the point is that these feats still require skill checks. They just help and supplement and make those checks easier or possible in some sitautions they weren't before. [/QUOTE]
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