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The Fighter Extra Feat Fallacy
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<blockquote data-quote="Imaro" data-source="post: 7253419" data-attributes="member: 48965"><p>But if it's a simple caster you want them to interact with the spell casting mechanic just at a minimal level... otherwise it doesn't provide the base for moving into more complicated spellcasters (you don't take the ability of fighters to grapple, knock prone, etc. away)... I also don't see why the pact boon needs to be stripped... it's akin to choosing a fighting style and I don't think the Invocations need to be beefed up either... I do agree that giving a default combat/blaster spell as a class ability is probably a good idea. But again it seems to me in order to have a simple caster you have to get rid of the spellcasting mechanics which doesn't make sense to me. You seem to be describing a magical archer with magical "effects"... that's mnot really a caster IMO.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7253419, member: 48965"] But if it's a simple caster you want them to interact with the spell casting mechanic just at a minimal level... otherwise it doesn't provide the base for moving into more complicated spellcasters (you don't take the ability of fighters to grapple, knock prone, etc. away)... I also don't see why the pact boon needs to be stripped... it's akin to choosing a fighting style and I don't think the Invocations need to be beefed up either... I do agree that giving a default combat/blaster spell as a class ability is probably a good idea. But again it seems to me in order to have a simple caster you have to get rid of the spellcasting mechanics which doesn't make sense to me. You seem to be describing a magical archer with magical "effects"... that's mnot really a caster IMO. [/QUOTE]
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