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*Dungeons & Dragons
The Fighter Extra Feat Fallacy
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<blockquote data-quote="Tony Vargas" data-source="post: 7253562" data-attributes="member: 996"><p>Nod. That's not exactly a recipe for hours of fun. ;( </p><p></p><p>I think that's part of why D&D has so long had an all-about-combat rep, because everything but combat gets handled arbitrarily or with a single check (whether made by one expert, or just everyone taking a stab at it and the highest total gets the glory). Combat is a more involved process, everyone gets a turn, not everything always turns on the result of a single check. </p><p></p><p>5e addressed the expert problem via bounded accuracy: as you note, if the expert fails, everyone else can pile on and one of them will likely get lucky enough to get something done, because BA keeps a task that even an expert can fail remotely in the reach of the rest of the party. It doesn't come close to the depth of play you get in combat resolution, though.</p><p></p><p> At one such activity, anyway. If it can put him over the top into 'expert' territory, great. But then that feat isn't being used for anything else. It's not like a slot that you can use for a different spell each time...</p><p> If they let you do something 'unique' that just anyone with the skill couldn't do, though, that'd be enough to push you into 'expert' territory...</p><p></p><p>..y'know, for that one check in that one circumstance... </p><p></p><p>:shrug:</p><p></p><p> Nod, he's the one-eyed 9th-level-lord in the party of the blind. It happens. It doesn't necessarily always happen to the fighter, but it can.</p><p></p><p>The spells. Remember, the Champion is the bar for 'simple' in this context. If the Warlock spammed Eldritch blast and only ever got two invocations (the Champ gets a 2nd Combat Style), it'd be in the ballpark. </p><p></p><p></p><p> The Champion doesn't get maneuvers to 'lead into' the BM. </p><p></p><p> To be fair, a lot of that goes back to 2e. Druids healed even in 1e, just not until 2nd level, 2e changed that so they healed about as well as Cleric, and there could be quite a variety of Priests. 3e added some arcane classes that could heal, and 4e, of course, had a 'Leader'-role class for every Source, even martial. 2e opened up non-weapon proficiencies, and 3e opened up skills to all - just not being /really/ good at them, something 5e has retained in the form of Expertise.</p><p></p><p> Well, or DEX if he's an archer, and other classes excel at that, too. And, the Barbarian /really/ excels at STR. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> Replaced as in out-shone by another class that's clearly better, or just matched in some way. A class with a great out-of-combat spell might be matched by another class with the same spell. Bards & Rogues can both get Expertise in the same skill. </p><p></p><p> The versatility of ASIs is very limited. You distribute each one at the level you get it and can't change it thereafter. Level-up-only versatility is not very versatile, at all. Contrast that with the versatility of preparing a different set of spells after each long rest, or the versatility of a single slot that you decide how to use at the moment you cast.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7253562, member: 996"] Nod. That's not exactly a recipe for hours of fun. ;( I think that's part of why D&D has so long had an all-about-combat rep, because everything but combat gets handled arbitrarily or with a single check (whether made by one expert, or just everyone taking a stab at it and the highest total gets the glory). Combat is a more involved process, everyone gets a turn, not everything always turns on the result of a single check. 5e addressed the expert problem via bounded accuracy: as you note, if the expert fails, everyone else can pile on and one of them will likely get lucky enough to get something done, because BA keeps a task that even an expert can fail remotely in the reach of the rest of the party. It doesn't come close to the depth of play you get in combat resolution, though. At one such activity, anyway. If it can put him over the top into 'expert' territory, great. But then that feat isn't being used for anything else. It's not like a slot that you can use for a different spell each time... If they let you do something 'unique' that just anyone with the skill couldn't do, though, that'd be enough to push you into 'expert' territory... ..y'know, for that one check in that one circumstance... :shrug: Nod, he's the one-eyed 9th-level-lord in the party of the blind. It happens. It doesn't necessarily always happen to the fighter, but it can. The spells. Remember, the Champion is the bar for 'simple' in this context. If the Warlock spammed Eldritch blast and only ever got two invocations (the Champ gets a 2nd Combat Style), it'd be in the ballpark. The Champion doesn't get maneuvers to 'lead into' the BM. To be fair, a lot of that goes back to 2e. Druids healed even in 1e, just not until 2nd level, 2e changed that so they healed about as well as Cleric, and there could be quite a variety of Priests. 3e added some arcane classes that could heal, and 4e, of course, had a 'Leader'-role class for every Source, even martial. 2e opened up non-weapon proficiencies, and 3e opened up skills to all - just not being /really/ good at them, something 5e has retained in the form of Expertise. Well, or DEX if he's an archer, and other classes excel at that, too. And, the Barbarian /really/ excels at STR. ;) Replaced as in out-shone by another class that's clearly better, or just matched in some way. A class with a great out-of-combat spell might be matched by another class with the same spell. Bards & Rogues can both get Expertise in the same skill. The versatility of ASIs is very limited. You distribute each one at the level you get it and can't change it thereafter. Level-up-only versatility is not very versatile, at all. Contrast that with the versatility of preparing a different set of spells after each long rest, or the versatility of a single slot that you decide how to use at the moment you cast. [/QUOTE]
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