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Community
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The Fighter Extra Feat Fallacy
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<blockquote data-quote="Tony Vargas" data-source="post: 7254475" data-attributes="member: 996"><p>I brought up the history of the fighter in a thread about the fighter, that history is relevant, and includes every past edition. The fighter's been popular in all those editions. It's been criticized in all those editions. </p><p></p><p> This forum stands as evidence, past forums do, as well. You can't pretend the fighter didn't get regularly ripped on gleemax, for instance. </p><p></p><p>Heck, the blurb on the back of the 2e CFH had a bit alluding to fighters being considered the 'weak cousin of D&D' or something like that. The fighter's gotten complaints going way back. </p><p></p><p>It's been the most popular class going all the way back.</p><p></p><p>Why deny either of those facts? Because they don't perfectly complement eachother? :shrug:</p><p></p><p> The game currently has supernatural powers built into at least the sub-classes of every class, and 9 of 12 classes are supernatural at the base-class level. That's a lot of exploration of different - often narrow and only subtly-different - supernatural concepts from every corner of the fantasy genre. </p><p></p><p>So I'm glad you agree that adding a new, non-supernatural class as an alternative to the high-DPR, 'simple' fighter might be a good alternative to 'fixing' the fighter - a class that's already very popular, and has a long history, with all the attendant baggage and expectations.</p><p></p><p> Not those two, no. The non-supernatural classes already in 5e are the Fighter, Rogue & Barbarian. The Monk uses Ki which is not only supernatural, but explicitly defined as magical in 5e. </p><p></p><p>So a new non-supernatural class would be a 4th such class, not a 3rd. If it had no supernatural powers in any sub-class, it'd be the 1st wholly non-supernatural class... </p><p>...but given sub-class designs, one such could always be added, so that wouldn't mean much.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7254475, member: 996"] I brought up the history of the fighter in a thread about the fighter, that history is relevant, and includes every past edition. The fighter's been popular in all those editions. It's been criticized in all those editions. This forum stands as evidence, past forums do, as well. You can't pretend the fighter didn't get regularly ripped on gleemax, for instance. Heck, the blurb on the back of the 2e CFH had a bit alluding to fighters being considered the 'weak cousin of D&D' or something like that. The fighter's gotten complaints going way back. It's been the most popular class going all the way back. Why deny either of those facts? Because they don't perfectly complement eachother? :shrug: The game currently has supernatural powers built into at least the sub-classes of every class, and 9 of 12 classes are supernatural at the base-class level. That's a lot of exploration of different - often narrow and only subtly-different - supernatural concepts from every corner of the fantasy genre. So I'm glad you agree that adding a new, non-supernatural class as an alternative to the high-DPR, 'simple' fighter might be a good alternative to 'fixing' the fighter - a class that's already very popular, and has a long history, with all the attendant baggage and expectations. Not those two, no. The non-supernatural classes already in 5e are the Fighter, Rogue & Barbarian. The Monk uses Ki which is not only supernatural, but explicitly defined as magical in 5e. So a new non-supernatural class would be a 4th such class, not a 3rd. If it had no supernatural powers in any sub-class, it'd be the 1st wholly non-supernatural class... ...but given sub-class designs, one such could always be added, so that wouldn't mean much. [/QUOTE]
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