Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter Extra Feat Fallacy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7255542" data-attributes="member: 996"><p>It wouldn't be: it'd also be a small amount of build-time versatility, trying to make up for an overall lack of capability, by competing with the tremendous in-play versatility of most other sub-classes. </p><p></p><p>Attaching non-combat perks to each style - Duelist makes you better at reading people, Greatweapon makes you better at athletics, etc - would be a better approach, it wouldn't add much versatility, but would add some out-of-combat capability.</p><p></p><p> Popularity is it's own thing. The 'reasons' behind it are varied and unpredictable and rarely have anything to do with logic or the objective qualities of the thing in question.</p><p></p><p>Coke doesn't objectively 'taste better' than any other sufficiently-vile sugar(high-fructose-corn-syrup)-sweetened cola drink, but it's the most popular vile, overly-sweet cola drink. A Vulcan surveying earth people on how they feel about each objective quality & ingredient of coke, would conclude that few thinking beings would ever touch the stuff, let alone pay for the privilege of being slowly poisoned by it. They would be wrong. Not because they're wrong about what coke is, just because they didn't control for how illogical humans are. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The popularity of the fighter proves the fighter is popular. It doesn't disprove any objective qualities of the fighter class design. At worst, it might prove that players like bad designs and enjoy playing strictly inferior characters. ;P At best, it might prove that many players are above such considerations and many DMs well-able to compensate for such issues in play. IMHO, the most likely causation is neither of those, but simply that the most popular character concepts can only be approached with the fighter class (followed closely by those for which the rogue, wizard, & barbarian are most appropriate or intuitive).</p><p></p><p>So, yes, it's very like your ipod example.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7255542, member: 996"] It wouldn't be: it'd also be a small amount of build-time versatility, trying to make up for an overall lack of capability, by competing with the tremendous in-play versatility of most other sub-classes. Attaching non-combat perks to each style - Duelist makes you better at reading people, Greatweapon makes you better at athletics, etc - would be a better approach, it wouldn't add much versatility, but would add some out-of-combat capability. Popularity is it's own thing. The 'reasons' behind it are varied and unpredictable and rarely have anything to do with logic or the objective qualities of the thing in question. Coke doesn't objectively 'taste better' than any other sufficiently-vile sugar(high-fructose-corn-syrup)-sweetened cola drink, but it's the most popular vile, overly-sweet cola drink. A Vulcan surveying earth people on how they feel about each objective quality & ingredient of coke, would conclude that few thinking beings would ever touch the stuff, let alone pay for the privilege of being slowly poisoned by it. They would be wrong. Not because they're wrong about what coke is, just because they didn't control for how illogical humans are. ;) The popularity of the fighter proves the fighter is popular. It doesn't disprove any objective qualities of the fighter class design. At worst, it might prove that players like bad designs and enjoy playing strictly inferior characters. ;P At best, it might prove that many players are above such considerations and many DMs well-able to compensate for such issues in play. IMHO, the most likely causation is neither of those, but simply that the most popular character concepts can only be approached with the fighter class (followed closely by those for which the rogue, wizard, & barbarian are most appropriate or intuitive). So, yes, it's very like your ipod example. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter Extra Feat Fallacy
Top