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General Tabletop Discussion
*Dungeons & Dragons
The Fighter Extra Feat Fallacy
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<blockquote data-quote="Imaro" data-source="post: 7256062" data-attributes="member: 48965"><p>Well when you say you're with Tony... It's hard not to assume that you are agreeing with his opinions... which were that action surge can't be used in combat and popularity doesn't mean the fighter is well designed... </p><p></p><p></p><p></p><p>Maybe not outright saying it but it sure is being implied by some when they claim...at best the fighters popularity proves player are above the considerations of good design and DM's compensate for it's bad design....</p><p></p><p> </p><p></p><p></p><p></p><p>And I have no problem with a personal preference around the fighter. It's only when we get to talking about what is or isn't objectively good or bad that it rubs me (and I believe other posters the wrong way). </p><p></p><p>Look... I've had two players play a fighter (as well as having played one myself in our other DM's campaign) to higher levels (and another one that has asked to switch his cleric to a fighter in our game that just started last week), They never felt that they couldn't contribute to the non-combat pillar, This may be because when I run games I rarely have a challenge that one player has to or can accomplish themselves. The thing is we asked earlier... what does a warlock bring to non-combat that a Bard or Sorcerer can't do as well? And it was never addressed. There's overlap between large swaths of classes so the... have a unique thing... just doesn't seem all that important to me, only that you have resources that can be brought to bear to influence the non-combat pillars.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7256062, member: 48965"] Well when you say you're with Tony... It's hard not to assume that you are agreeing with his opinions... which were that action surge can't be used in combat and popularity doesn't mean the fighter is well designed... Maybe not outright saying it but it sure is being implied by some when they claim...at best the fighters popularity proves player are above the considerations of good design and DM's compensate for it's bad design.... And I have no problem with a personal preference around the fighter. It's only when we get to talking about what is or isn't objectively good or bad that it rubs me (and I believe other posters the wrong way). Look... I've had two players play a fighter (as well as having played one myself in our other DM's campaign) to higher levels (and another one that has asked to switch his cleric to a fighter in our game that just started last week), They never felt that they couldn't contribute to the non-combat pillar, This may be because when I run games I rarely have a challenge that one player has to or can accomplish themselves. The thing is we asked earlier... what does a warlock bring to non-combat that a Bard or Sorcerer can't do as well? And it was never addressed. There's overlap between large swaths of classes so the... have a unique thing... just doesn't seem all that important to me, only that you have resources that can be brought to bear to influence the non-combat pillars. [/QUOTE]
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The Fighter Extra Feat Fallacy
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