Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 9153725" data-attributes="member: 6877472"><p>Which is my point- if you make Wizards squishy, you have to build Fighters to defend them. But it really feels like most players don't want to defend anyone, they just want to swing big weapons and do big damage, lol.</p><p></p><p>I only have anecdotal evidence for this; maybe what's happening at most tables is that enemies just attack the Fighters no matter what they do- maybe it's because they do tons of damage, maybe it's part of a social contract or gentleman's agreement, maybe it's just because that's how things have always been done, maybe it's because the DM is tired of hearing "Shield! Silvery Barbs!"...I dunno.</p><p></p><p>I just know that good tanking options exist, but since people have a choice between those and the ability to deal more damage and we know that Champions are way more popular than Cavaliers, it sure seems like the player base has chosen.</p><p></p><p>Or maybe in their game Protection Fighting Style is enough, even though it's 1/turn, I really don't know, because I don't have the data.</p><p></p><p>But I still think it's telling that something I think would be a baseline Defender ability, like say, "any creature within 5 feet of you that's hostile to you has disadvantage on attack rolls against targets other than you or another character with this feature. An enemy is immune to this effect if it can't see or hear you or if it can't be frightened", is not only one choice out of several, it inexplicably isn't available until 14th level, lol.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9153725, member: 6877472"] Which is my point- if you make Wizards squishy, you have to build Fighters to defend them. But it really feels like most players don't want to defend anyone, they just want to swing big weapons and do big damage, lol. I only have anecdotal evidence for this; maybe what's happening at most tables is that enemies just attack the Fighters no matter what they do- maybe it's because they do tons of damage, maybe it's part of a social contract or gentleman's agreement, maybe it's just because that's how things have always been done, maybe it's because the DM is tired of hearing "Shield! Silvery Barbs!"...I dunno. I just know that good tanking options exist, but since people have a choice between those and the ability to deal more damage and we know that Champions are way more popular than Cavaliers, it sure seems like the player base has chosen. Or maybe in their game Protection Fighting Style is enough, even though it's 1/turn, I really don't know, because I don't have the data. But I still think it's telling that something I think would be a baseline Defender ability, like say, "any creature within 5 feet of you that's hostile to you has disadvantage on attack rolls against targets other than you or another character with this feature. An enemy is immune to this effect if it can't see or hear you or if it can't be frightened", is not only one choice out of several, it inexplicably isn't available until 14th level, lol. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
Top