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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="ECMO3" data-source="post: 9154561" data-attributes="member: 7030563"><p>It is not "needed" in 5E. You suggested it is needed. Certainly it can be done, but it is not generally necessary in 5E if played at the default difficulty level. </p><p></p><p>If the Cleric uses Spiritual Weapon instead of Aid, the Wizard used a cantrip instead of Magic Weapon, the Fighter attacked for half damage, the Druid wildshaped and the Rogue snuck up without PWT and the Warlock went for EB instead of SB and you still win the fight. You might even win it better or quicker than with the examples you gave.</p><p></p><p></p><p></p><p>The game is generally relatively easy beyond 2nd level if playing according to RAW. That does not mean characters don't die or there are not TPKs and when those happen it is usually due to poor tactics in addition to bad dice.</p><p></p><p></p><p></p><p>I think you can take any single class and build 4 RAW characters from that class and be generally effective. Now in saying this you have to exercise options within the classes and races to bring some level of diversity to the table - so yes IMO 4 fighters can be effective, but 4 V human Battlemasters, all optimized for ranged combat, who all take Sharpshooter, Archery and the Athlete background probably won't be effective, even though that is a pretty powerful Fighter build in general.</p><p></p><p>The same can be said about spellcasters though. A party of 4 Wizards or 4 Clerics can dominate the game pretty easily. But a party of 4 Tiefling Wizard Sage evokers who specialize in Fire and take the Tiefling Fire feat and Elemental Adept would probably not be effective, even though this is one of the most powerful blaster Wizard builds available.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9154561, member: 7030563"] It is not "needed" in 5E. You suggested it is needed. Certainly it can be done, but it is not generally necessary in 5E if played at the default difficulty level. If the Cleric uses Spiritual Weapon instead of Aid, the Wizard used a cantrip instead of Magic Weapon, the Fighter attacked for half damage, the Druid wildshaped and the Rogue snuck up without PWT and the Warlock went for EB instead of SB and you still win the fight. You might even win it better or quicker than with the examples you gave. The game is generally relatively easy beyond 2nd level if playing according to RAW. That does not mean characters don't die or there are not TPKs and when those happen it is usually due to poor tactics in addition to bad dice. I think you can take any single class and build 4 RAW characters from that class and be generally effective. Now in saying this you have to exercise options within the classes and races to bring some level of diversity to the table - so yes IMO 4 fighters can be effective, but 4 V human Battlemasters, all optimized for ranged combat, who all take Sharpshooter, Archery and the Athlete background probably won't be effective, even though that is a pretty powerful Fighter build in general. The same can be said about spellcasters though. A party of 4 Wizards or 4 Clerics can dominate the game pretty easily. But a party of 4 Tiefling Wizard Sage evokers who specialize in Fire and take the Tiefling Fire feat and Elemental Adept would probably not be effective, even though this is one of the most powerful blaster Wizard builds available. [/QUOTE]
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The Fighter/Martial Problem (In Depth Ponderings)
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