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The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="Tony Vargas" data-source="post: 9165735" data-attributes="member: 996"><p>On balance, probably.</p><p></p><p>The conventional wisdom was that feats like SS/CBE & GWM/PAM helped bring martials up to the level of damage that would balance them with casters. And, the fighter & rogue get bonus ASIs that can be used for feats. There are also feats that help casters quite a bit. Maybe if Fighters got as many bonus feats as they did in 3e (<em>eleven</em>) it'd clearly be in their favor. I think feats on/off is a wash.</p><p></p><p>MCing definitely helps casters, they can dip without losing slots (they do suffer painfully from missing top level spells if they can't get to 17 in one class, of course), and cantrips & save DCs scale with character level. MCing for martials can delay or waste Extra Attack.</p><p>MCing favors Casters.</p><p></p><p>Magic items can help non-casters a lot, armor boosts AC, weapons hit enemies you couldn't hurt or hurt as much and increases damage that scales with Extra Attack, other items add abilities non-casters can't acquire in other ways. For casters, magic items give them things they might be able to do with spells, so could save slots or even spell known, depending on when the item is acquired. </p><p>On balance, Martials benefit more from items.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9165735, member: 996"] On balance, probably. The conventional wisdom was that feats like SS/CBE & GWM/PAM helped bring martials up to the level of damage that would balance them with casters. And, the fighter & rogue get bonus ASIs that can be used for feats. There are also feats that help casters quite a bit. Maybe if Fighters got as many bonus feats as they did in 3e ([I]eleven[/I]) it'd clearly be in their favor. I think feats on/off is a wash. MCing definitely helps casters, they can dip without losing slots (they do suffer painfully from missing top level spells if they can't get to 17 in one class, of course), and cantrips & save DCs scale with character level. MCing for martials can delay or waste Extra Attack. MCing favors Casters. Magic items can help non-casters a lot, armor boosts AC, weapons hit enemies you couldn't hurt or hurt as much and increases damage that scales with Extra Attack, other items add abilities non-casters can't acquire in other ways. For casters, magic items give them things they might be able to do with spells, so could save slots or even spell known, depending on when the item is acquired. On balance, Martials benefit more from items. [/QUOTE]
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The Fighter/Martial Problem (In Depth Ponderings)
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