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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="Tony Vargas" data-source="post: 9166840" data-attributes="member: 996"><p>That, holding choke point, taking on the big bad in single combat, holding off something nasty while someone else does something... it's a set of common tropes, I think.</p><p></p><p>And, TTRPGs, with their ensemble casts rather than Hero+supporting cast, need to leverage anything that can be broken out from generalized heroism like that.</p><p></p><p>There is a lot of virtue-of-necessity, goals-set-after-results-are-in stuff like that in D&D, yes. The first half of the game's history it changed very little, I suppose it was inevitable.</p><p>And, yes, in genre an effect like Evard's Black Tentacles would more likely be something placed between the heroes and their confrontation with the villain or other dramatic goal.</p><p></p><p>Back in the D&D bubble, the question "is defending just melee controlling" has been known to come up. And, well, in the sense that anyone doing damage is a striker, or 0 hp is the best control, maybe? In the sense that you can get another possible nominally equal PC into your ensemble cast without stepping on someone else's toes, tho, it's a fine role. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> It feels very different from the usual condition-inflicting control, a big difference being that controller keeps danger at a distance, ideally from the party, at least from themselves, while defenders get in danger's face.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9166840, member: 996"] That, holding choke point, taking on the big bad in single combat, holding off something nasty while someone else does something... it's a set of common tropes, I think. And, TTRPGs, with their ensemble casts rather than Hero+supporting cast, need to leverage anything that can be broken out from generalized heroism like that. There is a lot of virtue-of-necessity, goals-set-after-results-are-in stuff like that in D&D, yes. The first half of the game's history it changed very little, I suppose it was inevitable. And, yes, in genre an effect like Evard's Black Tentacles would more likely be something placed between the heroes and their confrontation with the villain or other dramatic goal. Back in the D&D bubble, the question "is defending just melee controlling" has been known to come up. And, well, in the sense that anyone doing damage is a striker, or 0 hp is the best control, maybe? In the sense that you can get another possible nominally equal PC into your ensemble cast without stepping on someone else's toes, tho, it's a fine role. ;) It feels very different from the usual condition-inflicting control, a big difference being that controller keeps danger at a distance, ideally from the party, at least from themselves, while defenders get in danger's face. [/QUOTE]
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The Fighter/Martial Problem (In Depth Ponderings)
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