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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="James Gasik" data-source="post: 9166865" data-attributes="member: 6877472"><p>I would be very happy if Fighters in particular got extra reactions to use for things like Protection Fighting Style more effectively, and that things like "<strong><em>Bear.</em></strong> While you're raging, any creature within 5 feet of you that's hostile to you has disadvantage on attack rolls against targets other than you or another character with this feature. An enemy is immune to this effect if it can't see or hear you or if it can't be frightened" weren't sitting at <em>FOURTEENTH LEVEL</em> (!?).</p><p></p><p>Or that Battlemasters could use Goading Attack every turn at lower levels of play. But WotC decided first, to make it hard to assume the Defender role. Then, when things like the Cavalier were printed, few players seemed interested (though to be fair, the branding of the subclass doesn't help- people equate "Cavalier" to mounted combat, not "Veteran Bodyguard").</p><p></p><p>But even if you did give better Defender tools to martials, there's no guarantee that they'll want to use them, or that they will use them in the intended manner. Which is why a class that requires someone to protect it is a non-starter.</p><p></p><p>Especially since WotC doesn't want to force people to play specific classes- if we give the Fighter back their Defender powers, does that mean you can't play a Wizard unless someone else plays a Fighter? What if I want to be a Barbarian? Or a Ranger?</p><p></p><p>"Sorry Timmy, nobody wants to be your babysitter, why don't you play an Eldritch Knight instead?".</p><p></p><p>You'd be better off removing the Wizard from the game, IMO, than forcing a playstyle on people who apparently don't want it.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9166865, member: 6877472"] I would be very happy if Fighters in particular got extra reactions to use for things like Protection Fighting Style more effectively, and that things like "[B][I]Bear.[/I][/B] While you're raging, any creature within 5 feet of you that's hostile to you has disadvantage on attack rolls against targets other than you or another character with this feature. An enemy is immune to this effect if it can't see or hear you or if it can't be frightened" weren't sitting at [I]FOURTEENTH LEVEL[/I] (!?). Or that Battlemasters could use Goading Attack every turn at lower levels of play. But WotC decided first, to make it hard to assume the Defender role. Then, when things like the Cavalier were printed, few players seemed interested (though to be fair, the branding of the subclass doesn't help- people equate "Cavalier" to mounted combat, not "Veteran Bodyguard"). But even if you did give better Defender tools to martials, there's no guarantee that they'll want to use them, or that they will use them in the intended manner. Which is why a class that requires someone to protect it is a non-starter. Especially since WotC doesn't want to force people to play specific classes- if we give the Fighter back their Defender powers, does that mean you can't play a Wizard unless someone else plays a Fighter? What if I want to be a Barbarian? Or a Ranger? "Sorry Timmy, nobody wants to be your babysitter, why don't you play an Eldritch Knight instead?". You'd be better off removing the Wizard from the game, IMO, than forcing a playstyle on people who apparently don't want it. [/QUOTE]
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The Fighter/Martial Problem (In Depth Ponderings)
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