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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="Pedantic" data-source="post: 9166883" data-attributes="member: 6690965"><p>This has always felt backwards to me, going back to discussions about how important marking was, when it's obviously not the "picking a target and giving them a minor penalty" that's the important part of the 4e defender's toolkit, but the CC and/or conditional damage. </p><p></p><p>I can imagine that you can set a certain amount of action/effectiveness denial as a standard for most encounters: if you were just trading straight blows with foes, you would generally not succeed, and need to combine that with devaluing their attacks in other ways to win. Why that part of the PC's combat contribution budget should be strapped to a specific class or character does not strike me as obvious or necessary. I can imagine a world where alchemical items have reasonable scaling, and that's provided by an attack/action trade-off to deploy a tanglefoot bag, and every character has several of them.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9166883, member: 6690965"] This has always felt backwards to me, going back to discussions about how important marking was, when it's obviously not the "picking a target and giving them a minor penalty" that's the important part of the 4e defender's toolkit, but the CC and/or conditional damage. I can imagine that you can set a certain amount of action/effectiveness denial as a standard for most encounters: if you were just trading straight blows with foes, you would generally not succeed, and need to combine that with devaluing their attacks in other ways to win. Why that part of the PC's combat contribution budget should be strapped to a specific class or character does not strike me as obvious or necessary. I can imagine a world where alchemical items have reasonable scaling, and that's provided by an attack/action trade-off to deploy a tanglefoot bag, and every character has several of them. [/QUOTE]
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Community
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*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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