Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Indaarys" data-source="post: 9169525" data-attributes="member: 7040941"><p>Having recently read LOTR and having taken note of every single mention or reference to Rangers specifically, I'll mention that Rangers as Tolkien conceptualized them fall into two camps:</p><p></p><p>The Dunedain: These folk's main traits were your classic explorer type Ranger stuff, and notable among the things they do beyond just being capable warriors were the use of runes to leave messages and a skill with Herbs for healing purposes (that is separate from Aragorns destined skill with healing, mind). They're also implied as some of the greatest hunters and trackers, with Aragorn being directly named as <em>the</em> greatest. </p><p></p><p>Faramir's Company: these folk are more the stealthy types, and act mainly as a military unit in this capacity. They're essentially guerilla fighters operating in the Gondorian border regions. </p><p></p><p>Both taken together obviously share this trait of operating in border lands (Ranger as profession), but they aren't strictly limited to this (Ranger as Adventurers). </p><p></p><p>Likewise, they both share a clear flexibility to operate across a spectrum of Warrior types from the heavily armored cavalry to a standard Knight-on-foot to a stealthy, lightly armored fighter. </p><p></p><p>So taken altogether, one could synthesize the idea of a Ranger in terms of an RPG class as being martials defined by flexibility moreso than other martials, with a clear focus on either individual or small unit tactics and a strong familarity with and skill in the Wilds, to the point of being able to wield the Wild, so to speak, in some fashion. </p><p></p><p>Which all more or less confirmed my personal take on what the Ranger should be, to be frank. I'm designing mine as an AOE martial with a focus on Healing and Stealth, with a core mechanic based in a much more indepth version of Natural Explorer, which will provide not just basic travel and exploration benefits, but will also confer abilities like sending messages into the wind, provoking stampedes (even of dragons), and enhanced effectiveness against hordes or gigantic creatures. </p><p></p><p>They will be capable even by themselves, and will hit all the thematic marks LOTR style rangers bring to the table, with subclasses exploring some later variants like the Ranger's Apprentice or the more direct "monster slayer" takes like your Geralts and what not.</p></blockquote><p></p>
[QUOTE="Indaarys, post: 9169525, member: 7040941"] Having recently read LOTR and having taken note of every single mention or reference to Rangers specifically, I'll mention that Rangers as Tolkien conceptualized them fall into two camps: The Dunedain: These folk's main traits were your classic explorer type Ranger stuff, and notable among the things they do beyond just being capable warriors were the use of runes to leave messages and a skill with Herbs for healing purposes (that is separate from Aragorns destined skill with healing, mind). They're also implied as some of the greatest hunters and trackers, with Aragorn being directly named as [I]the[/I] greatest. Faramir's Company: these folk are more the stealthy types, and act mainly as a military unit in this capacity. They're essentially guerilla fighters operating in the Gondorian border regions. Both taken together obviously share this trait of operating in border lands (Ranger as profession), but they aren't strictly limited to this (Ranger as Adventurers). Likewise, they both share a clear flexibility to operate across a spectrum of Warrior types from the heavily armored cavalry to a standard Knight-on-foot to a stealthy, lightly armored fighter. So taken altogether, one could synthesize the idea of a Ranger in terms of an RPG class as being martials defined by flexibility moreso than other martials, with a clear focus on either individual or small unit tactics and a strong familarity with and skill in the Wilds, to the point of being able to wield the Wild, so to speak, in some fashion. Which all more or less confirmed my personal take on what the Ranger should be, to be frank. I'm designing mine as an AOE martial with a focus on Healing and Stealth, with a core mechanic based in a much more indepth version of Natural Explorer, which will provide not just basic travel and exploration benefits, but will also confer abilities like sending messages into the wind, provoking stampedes (even of dragons), and enhanced effectiveness against hordes or gigantic creatures. They will be capable even by themselves, and will hit all the thematic marks LOTR style rangers bring to the table, with subclasses exploring some later variants like the Ranger's Apprentice or the more direct "monster slayer" takes like your Geralts and what not. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
Top