Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Muh" data-source="post: 9171087" data-attributes="member: 7042567"><p>You're kinda missing my point.</p><p></p><p>I'm not saying you can't fit any particular character idea to any particular class. I've done it myself. I play a barbarian right now that in flavour isn't actually a barbarian (fighter + barb) but in flavour more like an eladrin-trained warrior / gladiator.</p><p></p><p>I'm saying that certain things are going to jump out at people when they design a character from looking at the class list and it takes some experience with the system to see beyond this. I argue from an assumption that for all I know might be wrong, but it sounds very likely to me: People who start roleplaying and who are not extremely invested it in to the level that we forum-posters are, probably don't do reflavouring.</p><p></p><p>Your Paladin example is actually great because it's a fine class to reflavour, but the problem is that if you don't actually do reflavouring and if you think of the class itself in terms of the class stereotype, which I am willing to believe most people who are not veterans do, then the paladain is a highly religious holy warrior and Tanjirou is most definitely <em>not</em> a highly religious holy warrior.</p><p></p><p>I argue that the fighter works because it contains no element in its design that is immediately repulsive to people who do not reflavour classes. Paladin = highly religious fundamentalist, Ranger = weird nature warrior or archer, Monk = 70s kung-fu movie character.</p><p></p><p>The rogue argument, I think, shows why it doesn't work. Rogue is heavily flavoured as shady and criminal. Yes you can play a non-shady rogue, but is that the immediate character concept that you think of when you make a rogue? The class names and basic concepts evoke certain flavours which you can certainly play around.</p></blockquote><p></p>
[QUOTE="Muh, post: 9171087, member: 7042567"] You're kinda missing my point. I'm not saying you can't fit any particular character idea to any particular class. I've done it myself. I play a barbarian right now that in flavour isn't actually a barbarian (fighter + barb) but in flavour more like an eladrin-trained warrior / gladiator. I'm saying that certain things are going to jump out at people when they design a character from looking at the class list and it takes some experience with the system to see beyond this. I argue from an assumption that for all I know might be wrong, but it sounds very likely to me: People who start roleplaying and who are not extremely invested it in to the level that we forum-posters are, probably don't do reflavouring. Your Paladin example is actually great because it's a fine class to reflavour, but the problem is that if you don't actually do reflavouring and if you think of the class itself in terms of the class stereotype, which I am willing to believe most people who are not veterans do, then the paladain is a highly religious holy warrior and Tanjirou is most definitely [I]not[/I] a highly religious holy warrior. I argue that the fighter works because it contains no element in its design that is immediately repulsive to people who do not reflavour classes. Paladin = highly religious fundamentalist, Ranger = weird nature warrior or archer, Monk = 70s kung-fu movie character. The rogue argument, I think, shows why it doesn't work. Rogue is heavily flavoured as shady and criminal. Yes you can play a non-shady rogue, but is that the immediate character concept that you think of when you make a rogue? The class names and basic concepts evoke certain flavours which you can certainly play around. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
Top