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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="jgsugden" data-source="post: 9172656" data-attributes="member: 2629"><p>There was a mission statement. A mission statement is a ststement of how you intend to solve a problem. This is literally asking how to fix something.Think about that statement you just made. You're saying you want to fix the disparity without resolving the question of whether the disparity exists. I'm suggesting we have ample evidence that you don't need to fix anything.</p><p></p><p>Again - anytime you have different classes with different mechanics, you're going to see differences. That is known, expected and desired. When you diminsh those, you end up with a system like 4E which - while a fun system - was rejected by too many D&D players as not fitting for their fantasy RPG. They <em>wanted</em> the wizard to be different than the fighter.</p><p></p><p>Once we accept that classes should be different, the question is what do we need each class to do. I'd suggest we wat each class to allow you to build an evocative PC that is fun to play for 20 levels. We want them to feel effective, and we want them to be entertaining without being disruptive to the fun of other players or the DM.</p><p></p><p>Further, as I've noted here and elsewhere: Optimizers are not the target audience here. They do not drive sales. If you have to pick whether to entertain 99% of your fans or the 1% of vocal fans that that are pushing the game to the limits to look for cracks that the majority of players never experience?</p><p></p><p>Fighter hits the key marks. Again - my 20th level fighter <em>soloed</em> an Ancient Red. CR 24 - down before it did anything. Does that sound underpowered? Does it sound problematically weak? Yes, he did have a couple spells cast on him by allies - but those could have come from potions. </p><p></p><p>You ask: "Tell me how to fix the clear disparity?" My answer, and the answer of so many is: There is no clear disparity.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9172656, member: 2629"] There was a mission statement. A mission statement is a ststement of how you intend to solve a problem. This is literally asking how to fix something.Think about that statement you just made. You're saying you want to fix the disparity without resolving the question of whether the disparity exists. I'm suggesting we have ample evidence that you don't need to fix anything. Again - anytime you have different classes with different mechanics, you're going to see differences. That is known, expected and desired. When you diminsh those, you end up with a system like 4E which - while a fun system - was rejected by too many D&D players as not fitting for their fantasy RPG. They [I]wanted[/I] the wizard to be different than the fighter. Once we accept that classes should be different, the question is what do we need each class to do. I'd suggest we wat each class to allow you to build an evocative PC that is fun to play for 20 levels. We want them to feel effective, and we want them to be entertaining without being disruptive to the fun of other players or the DM. Further, as I've noted here and elsewhere: Optimizers are not the target audience here. They do not drive sales. If you have to pick whether to entertain 99% of your fans or the 1% of vocal fans that that are pushing the game to the limits to look for cracks that the majority of players never experience? Fighter hits the key marks. Again - my 20th level fighter [I]soloed[/I] an Ancient Red. CR 24 - down before it did anything. Does that sound underpowered? Does it sound problematically weak? Yes, he did have a couple spells cast on him by allies - but those could have come from potions. You ask: "Tell me how to fix the clear disparity?" My answer, and the answer of so many is: There is no clear disparity. [/QUOTE]
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