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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="ECMO3" data-source="post: 9174046" data-attributes="member: 7030563"><p>There are no classes that are trap choices IMO. Some classes are "inferior" to others at some levels, although if you assume maximum optimization and equivalent ability scores, which classes that applies to changes depending on what specific level(s) you are talking about.</p><p></p><p>A trap choice implies something that players do not realize is an issue or that would lead people to believe it will be fun when it is not, and that is different conceptually than just being inferior. There are trap feats, there are trap subclasses, there are even trap spells. But IMO there are not actual trap classes.</p><p></p><p></p><p></p><p>If this is the case we shoudl not focus on fighter and Wizard because these are only 2 classes, and not two that are easy to balance either. Balancing these two would make some other imbalances greater. </p><p></p><p>If we want to balance all classes step 1 should be to talk about weakening the Fighter to bring it in line with the Monk and Barbarian. Fighter-Wizard should not be the first thing on the list as long as that disparity among the non-casters exist and is as great as it is. Achieve balance among the martials as a necessary first step if this holy grail of balance is something that you think is needed.</p><p></p><p>The idea that balance must occur at or above where the fighter currently stands is itself a deeply flawed premise, as is the idea that Fighter and Wizards are the pillars to balance the game with.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9174046, member: 7030563"] There are no classes that are trap choices IMO. Some classes are "inferior" to others at some levels, although if you assume maximum optimization and equivalent ability scores, which classes that applies to changes depending on what specific level(s) you are talking about. A trap choice implies something that players do not realize is an issue or that would lead people to believe it will be fun when it is not, and that is different conceptually than just being inferior. There are trap feats, there are trap subclasses, there are even trap spells. But IMO there are not actual trap classes. If this is the case we shoudl not focus on fighter and Wizard because these are only 2 classes, and not two that are easy to balance either. Balancing these two would make some other imbalances greater. If we want to balance all classes step 1 should be to talk about weakening the Fighter to bring it in line with the Monk and Barbarian. Fighter-Wizard should not be the first thing on the list as long as that disparity among the non-casters exist and is as great as it is. Achieve balance among the martials as a necessary first step if this holy grail of balance is something that you think is needed. The idea that balance must occur at or above where the fighter currently stands is itself a deeply flawed premise, as is the idea that Fighter and Wizards are the pillars to balance the game with. [/QUOTE]
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Community
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The Fighter/Martial Problem (In Depth Ponderings)
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