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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="ECMO3" data-source="post: 9180334" data-attributes="member: 7030563"><p>Well that is the key isn't it? I feel like most of the choices available are meaningful and if played at the recommended difficulty level almost all are viable with average ability rolls on any character. You have to both roll really bad during character creation AND make really bad choices to have a PC that is not viable in 5E.</p><p></p><p></p><p></p><p></p><p>There is a big difference between equal and viable. Almost all of them are viable, and a lot of them are meaningful.</p><p></p><p>There are a select few subclasses and feats that are not meaningful and could be described as traps, but even most of those are still generally viable.</p><p></p><p>Moreover when you can't really look at equivalence across subclasses since class mechanics are different. For example Rune Knight, Eldritch Knight and Echo Knight as subclasses are more powerful than any Wizard subclasses, yet no one is concerned about the weakness of the Wizard subclasses.</p><p></p><p></p><p></p><p>Not really. It depends on level. It does reduce the relative value of the extra fighter feats if you play to very high level, but it does not reduce them at low level, especially before the fighter gets any feats.</p><p></p><p>Further feats at level 1 would let fighters (and other martials) get spell casting that is actually significant at that level. Magic Initiate for example gives a 1st level martial half the leveled spells and two-thirds of the cantrips of a full caster, and that is a boost to a class that is generally more powerful than the clothy casters at this level.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9180334, member: 7030563"] Well that is the key isn't it? I feel like most of the choices available are meaningful and if played at the recommended difficulty level almost all are viable with average ability rolls on any character. You have to both roll really bad during character creation AND make really bad choices to have a PC that is not viable in 5E. There is a big difference between equal and viable. Almost all of them are viable, and a lot of them are meaningful. There are a select few subclasses and feats that are not meaningful and could be described as traps, but even most of those are still generally viable. Moreover when you can't really look at equivalence across subclasses since class mechanics are different. For example Rune Knight, Eldritch Knight and Echo Knight as subclasses are more powerful than any Wizard subclasses, yet no one is concerned about the weakness of the Wizard subclasses. Not really. It depends on level. It does reduce the relative value of the extra fighter feats if you play to very high level, but it does not reduce them at low level, especially before the fighter gets any feats. Further feats at level 1 would let fighters (and other martials) get spell casting that is actually significant at that level. Magic Initiate for example gives a 1st level martial half the leveled spells and two-thirds of the cantrips of a full caster, and that is a boost to a class that is generally more powerful than the clothy casters at this level. [/QUOTE]
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Community
General Tabletop Discussion
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The Fighter/Martial Problem (In Depth Ponderings)
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