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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="Cap'n Kobold" data-source="post: 9183230" data-attributes="member: 6802951"><p>Yes? But in terms of the claim that I was addressing ("Most of the class options are found in subclasses, not spells"). I thought that a quick fact check was in order.</p><p>And yes, a spellcaster will probably only have (Ability mod + half level) of these class abilities, chosen (often daily) from a few hundred that they can use in addition to their base class and subclass abilities. </p><p></p><p> Gee it sounds like those are all things that a player of a martial class can opt into, rather than base abilities and aesthetic of the class itself.</p><p></p><p> Isn't it both? It is the wish to have an Aesthetic (the character concept) that is more balanced with other classes (specifically variety of options particularly out of combat.)</p><p></p><p> If you would rather use that metric, then I eagerly await the figures you are going to provide to back up your claim.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 9183230, member: 6802951"] Yes? But in terms of the claim that I was addressing ("Most of the class options are found in subclasses, not spells"). I thought that a quick fact check was in order. And yes, a spellcaster will probably only have (Ability mod + half level) of these class abilities, chosen (often daily) from a few hundred that they can use in addition to their base class and subclass abilities. Gee it sounds like those are all things that a player of a martial class can opt into, rather than base abilities and aesthetic of the class itself. Isn't it both? It is the wish to have an Aesthetic (the character concept) that is more balanced with other classes (specifically variety of options particularly out of combat.) If you would rather use that metric, then I eagerly await the figures you are going to provide to back up your claim. [/QUOTE]
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The Fighter/Martial Problem (In Depth Ponderings)
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