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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="ECMO3" data-source="post: 9185013" data-attributes="member: 7030563"><p>Most Battlemaster maneuvers are excellent control options that are riders on an attack you already make. With 1 superiority die you are using a maneuver about half as often as a Warlock is casting a leveled spell, typically while also not losing an action, bonus action or reaction to do it.</p><p></p><p>I find the people who do not find it effective either pick poor maneuvers that do not synergize with the character design, or they use it to boost damage (which is generally a poor use, especially when it is a d6). You should generally use it to steal actions or otherwise compromise/control enemies.</p><p></p><p>When to spend said die is rarely much of a choice, because it is usually pretty obvious when to use it if you have chosen a good maneuver.</p><p></p><p>It is great. As I mentioned before it is my favorite fighting style when I play a Fighter. For some specific builds I will choose something else, but ST is pretty great.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9185013, member: 7030563"] Most Battlemaster maneuvers are excellent control options that are riders on an attack you already make. With 1 superiority die you are using a maneuver about half as often as a Warlock is casting a leveled spell, typically while also not losing an action, bonus action or reaction to do it. I find the people who do not find it effective either pick poor maneuvers that do not synergize with the character design, or they use it to boost damage (which is generally a poor use, especially when it is a d6). You should generally use it to steal actions or otherwise compromise/control enemies. When to spend said die is rarely much of a choice, because it is usually pretty obvious when to use it if you have chosen a good maneuver. It is great. As I mentioned before it is my favorite fighting style when I play a Fighter. For some specific builds I will choose something else, but ST is pretty great. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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