Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CreamCloud0" data-source="post: 9185115" data-attributes="member: 7034710"><p>i really fail to see how equalising choices is at all a bad thing? '<em>Oh no, i get to pick the class/subclass/species/feat/item i want to use AND get to mechanically contribute on the same level that everyone else is, this game is ruined for me</em>', it only reduces the meaninfulness of choices if you think that having multiple equally valued choices to pick from makes them less meaningful.</p><p></p><p>equalising viability and effectiveness lets people focus on the actually important part when choosing options which is making their character how they want to make them, or to use a food metaphor, by your preference it would mean the size of our serving is determined by the meal we pick but they all cost the same price to order, the martials only have a small portion just because they wanted the soup, whereas casters have an entire buffet table, while what we're saying is why doesn't everyone recieve the same sized plate so everyone they can eat what they want to eat and still get a satisfying portion of their meal.</p><p></p><p>yeah, but even if there are trap options for casters given that they're 99% spells it's generally significantly easier to swap one out if you discover it's awful, at worst some casters are stuck with it til their next level up and there's a vastly larger options of alternate choices to pick from when they do get to change it, some martial trap options are near entire subclasses it feels like or ones you can't back out of unless your dm lets you retcon your choice.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9185115, member: 7034710"] i really fail to see how equalising choices is at all a bad thing? '[I]Oh no, i get to pick the class/subclass/species/feat/item i want to use AND get to mechanically contribute on the same level that everyone else is, this game is ruined for me[/I]', it only reduces the meaninfulness of choices if you think that having multiple equally valued choices to pick from makes them less meaningful. equalising viability and effectiveness lets people focus on the actually important part when choosing options which is making their character how they want to make them, or to use a food metaphor, by your preference it would mean the size of our serving is determined by the meal we pick but they all cost the same price to order, the martials only have a small portion just because they wanted the soup, whereas casters have an entire buffet table, while what we're saying is why doesn't everyone recieve the same sized plate so everyone they can eat what they want to eat and still get a satisfying portion of their meal. yeah, but even if there are trap options for casters given that they're 99% spells it's generally significantly easier to swap one out if you discover it's awful, at worst some casters are stuck with it til their next level up and there's a vastly larger options of alternate choices to pick from when they do get to change it, some martial trap options are near entire subclasses it feels like or ones you can't back out of unless your dm lets you retcon your choice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
Top