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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="FrogReaver" data-source="post: 9186288" data-attributes="member: 6795602"><p>That may have been what you meant. It was not what you said. I’m good talking about what was meant but we can’t do that as long as what was said keeps being defended.</p><p></p><p>Also - even with this I don’t understand what disqualifies ASI from being a presented choice.</p><p></p><p></p><p>you no longer seem to be talking about viable character creation choices. You’re now talking about in game moment to moment decisions. Those are 2 different things and 2 different discussions.</p><p></p><p>Like consider a sorcerer that dumps charisma and takes the weapon master feat, there’s still a path to make that a viable character provided the right moment to moment decisions are made (which is something applicable to any character creation decision).</p><p></p><p></p><p>Principle - options buckets applicable to ALL CLASSES don’t need to have every option viable to every class.</p><p></p><p>I can get behind that. But at this point we are already in agreement that some options are going to be non viable for some classes - which is one of the points I was making.</p><p></p><p>If the restaurants puts olives in the ice cream toppings bar then I’d say it’s on them. I’d you go out of your way to the salad bar and start adding salad toppings to your ice cream then that’s on you. Salad options were never presented as a choice for ice cream toppings. Note that this aligns with my point - feats are presented as choices for every class. Wouldn’t this analogy then mean they shouldn’t be presented that way?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9186288, member: 6795602"] That may have been what you meant. It was not what you said. I’m good talking about what was meant but we can’t do that as long as what was said keeps being defended. Also - even with this I don’t understand what disqualifies ASI from being a presented choice. you no longer seem to be talking about viable character creation choices. You’re now talking about in game moment to moment decisions. Those are 2 different things and 2 different discussions. Like consider a sorcerer that dumps charisma and takes the weapon master feat, there’s still a path to make that a viable character provided the right moment to moment decisions are made (which is something applicable to any character creation decision). Principle - options buckets applicable to ALL CLASSES don’t need to have every option viable to every class. I can get behind that. But at this point we are already in agreement that some options are going to be non viable for some classes - which is one of the points I was making. If the restaurants puts olives in the ice cream toppings bar then I’d say it’s on them. I’d you go out of your way to the salad bar and start adding salad toppings to your ice cream then that’s on you. Salad options were never presented as a choice for ice cream toppings. Note that this aligns with my point - feats are presented as choices for every class. Wouldn’t this analogy then mean they shouldn’t be presented that way? [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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