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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="Tony Vargas" data-source="post: 9186550" data-attributes="member: 996"><p>That was an edition war talking point, sure. 4e no longer de-facto forced traditional playstyles rooted in Gygax's quixotic 70s design. From the PoV of people who were deeply accustomed to those few styles being forced on everyone, it seemed they were no longer 'supported.'</p><p></p><p>[spoiler="meh,4e..."]FWIW, you could run D&D the same way you ran it back in the day, even under 4e, it was just obvious to the players that you're taking liberties, since that style included a lot of homebrewing and off the cuff rulings. And, while off the cuff rulings were just rarely called for, homebrewing was a bit of a mixed bag in 4e. Creating a new item wasn't any harder than it had ever been, creating a new monster was easier than ever, and generally modding the balance of monsters to get faster or deadlier combat was doable (FourthCore, frex), even new races weren't beyond the pale - but new Classes were extraordinarily difficult, there was just so much <em>more </em>to a 4e class....[/spoiler]</p><p></p><p></p><p>5e split it's effort between the TSR faction, demanding caster superiority & DM empowerment, and the 3.x faction, demanding caster supremacy and Player empowerment.</p><p></p><p>The result is a bit mixed. It provides far more customization on the player side than TSR (less than 3e or 4e), but the vague rules and play loop make it very DM-dependent. On balance, having run it, I'd say DM empowerment still easily wins out, I can run 5e very much like I used to run 1e and even new/young players don't notice or complain.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9186550, member: 996"] That was an edition war talking point, sure. 4e no longer de-facto forced traditional playstyles rooted in Gygax's quixotic 70s design. From the PoV of people who were deeply accustomed to those few styles being forced on everyone, it seemed they were no longer 'supported.' [spoiler="meh,4e..."]FWIW, you could run D&D the same way you ran it back in the day, even under 4e, it was just obvious to the players that you're taking liberties, since that style included a lot of homebrewing and off the cuff rulings. And, while off the cuff rulings were just rarely called for, homebrewing was a bit of a mixed bag in 4e. Creating a new item wasn't any harder than it had ever been, creating a new monster was easier than ever, and generally modding the balance of monsters to get faster or deadlier combat was doable (FourthCore, frex), even new races weren't beyond the pale - but new Classes were extraordinarily difficult, there was just so much [I]more [/I]to a 4e class....[/spoiler] 5e split it's effort between the TSR faction, demanding caster superiority & DM empowerment, and the 3.x faction, demanding caster supremacy and Player empowerment. The result is a bit mixed. It provides far more customization on the player side than TSR (less than 3e or 4e), but the vague rules and play loop make it very DM-dependent. On balance, having run it, I'd say DM empowerment still easily wins out, I can run 5e very much like I used to run 1e and even new/young players don't notice or complain. [/QUOTE]
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