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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="ECMO3" data-source="post: 9187774" data-attributes="member: 7030563"><p>Another problem is this largely elminates wilderness campaigns as a viable option. It is reasonable to design and implement mechanics in a dungeon, much less reasonable in a wilderness setting.</p><p></p><p>For example, it is going to take 3 weeks to walk through the monster-ridden wasteland to get to the castle where we need to rescue the princess. If I want that journey to be significant, that is extremely hard to do while enforcing an adventuring day mechanic.</p><p></p><p>1. Do I have the party fight 126 different random encounters during the 21 days they are traveling so they get their 6 fights and 2 short rests in every day? </p><p></p><p>2. Do I just hand waive the<em> "journey through the dangerous monster-ridden wasteland"</em> and say it happens without incident.</p><p></p><p>3. The third option would be to have a few encounters that advance the story while allowing the party to "nova" on those enemies in a fashion inconsistent with the adventuring day design of the rules and which makes "long rest classes" more powerful.</p><p></p><p>I think the 3rd option is not perfect but it is far and away the best from a fun and gameplay perspective.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9187774, member: 7030563"] Another problem is this largely elminates wilderness campaigns as a viable option. It is reasonable to design and implement mechanics in a dungeon, much less reasonable in a wilderness setting. For example, it is going to take 3 weeks to walk through the monster-ridden wasteland to get to the castle where we need to rescue the princess. If I want that journey to be significant, that is extremely hard to do while enforcing an adventuring day mechanic. 1. Do I have the party fight 126 different random encounters during the 21 days they are traveling so they get their 6 fights and 2 short rests in every day? 2. Do I just hand waive the[I] "journey through the dangerous monster-ridden wasteland"[/I] and say it happens without incident. 3. The third option would be to have a few encounters that advance the story while allowing the party to "nova" on those enemies in a fashion inconsistent with the adventuring day design of the rules and which makes "long rest classes" more powerful. I think the 3rd option is not perfect but it is far and away the best from a fun and gameplay perspective. [/QUOTE]
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Community
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The Fighter/Martial Problem (In Depth Ponderings)
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