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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="Tony Vargas" data-source="post: 9187799" data-attributes="member: 996"><p>It reads to me as "the problem is very real, and D&D has consistently failed to solve it"</p><p></p><p>Which may be over-generous in that it implies the latest edition tried to solve it.</p><p></p><p></p><p>That point has been made a lot, yes, to justify profound imbalance.</p><p>I am frankly skeptical of it, I think it's a solution in search of a problem, and its very telling that in 5e we got the Champion, but not the Elementalist.</p><p></p><p>But, it brings up a question: how do your balance versatility vs specialization? (Because 'simple' seems to mean 'specialized')</p><p></p><p>And the answer is probably similar to balancing powerful/limited resources vs no resources: only by tightly constraining the scope of play. Like very theoretically, for DPR only, the 5e fighter & wizard balance around the 6 encounter encounter day with less 3 or fewer enemies per encounter. Not very practical.</p><p></p><p>Like, the Netrunner Problem is well-known, you have a specialist so much better at it's one thing that only that character participates when the specialty comes up. The problem here is the opposite, the specialist is only fully-participating when the specialty comes up, the rest of the time, it's under- or non- contributing.</p><p></p><p>I guess the bottom line is that one player sitting out 80% of the game vs 4 players sitting out 20% may strike some sort of superficial mathematical balance, but it's not good <em>game </em>balance. It's just not very desirable compared to all players participating.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9187799, member: 996"] It reads to me as "the problem is very real, and D&D has consistently failed to solve it" Which may be over-generous in that it implies the latest edition tried to solve it. That point has been made a lot, yes, to justify profound imbalance. I am frankly skeptical of it, I think it's a solution in search of a problem, and its very telling that in 5e we got the Champion, but not the Elementalist. But, it brings up a question: how do your balance versatility vs specialization? (Because 'simple' seems to mean 'specialized') And the answer is probably similar to balancing powerful/limited resources vs no resources: only by tightly constraining the scope of play. Like very theoretically, for DPR only, the 5e fighter & wizard balance around the 6 encounter encounter day with less 3 or fewer enemies per encounter. Not very practical. Like, the Netrunner Problem is well-known, you have a specialist so much better at it's one thing that only that character participates when the specialty comes up. The problem here is the opposite, the specialist is only fully-participating when the specialty comes up, the rest of the time, it's under- or non- contributing. I guess the bottom line is that one player sitting out 80% of the game vs 4 players sitting out 20% may strike some sort of superficial mathematical balance, but it's not good [I]game [/I]balance. It's just not very desirable compared to all players participating. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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