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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="Tony Vargas" data-source="post: 9187916" data-attributes="member: 996"><p>1e had basically the same classes that had accumulated in 0e (including one from The Strategic Review) at the point EGG was writing the PH.</p><p>And, he did go on about balance in the 1e DMG.</p><p>I think it focused on balance, or at least, made a real attempt at balance, however quixotic or ineffectual it might seem today.</p><p>(we assume 4e focused on balance because it delivered it, but, IDK, maybe you have a point there)</p><p>(FWIW, it looked to me like 2e just kinda forgot that balance was a thing to consider, and 3e was more focused on putting together an SRD and, maybe ...consolidating variants to improve the game in some way?... IDK, 3e sure seemed like an improvement at first glance. And of course, Essentials backpedaled on balance, while 5e ran full tilt.)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9187916, member: 996"] 1e had basically the same classes that had accumulated in 0e (including one from The Strategic Review) at the point EGG was writing the PH. And, he did go on about balance in the 1e DMG. I think it focused on balance, or at least, made a real attempt at balance, however quixotic or ineffectual it might seem today. (we assume 4e focused on balance because it delivered it, but, IDK, maybe you have a point there) (FWIW, it looked to me like 2e just kinda forgot that balance was a thing to consider, and 3e was more focused on putting together an SRD and, maybe ...consolidating variants to improve the game in some way?... IDK, 3e sure seemed like an improvement at first glance. And of course, Essentials backpedaled on balance, while 5e ran full tilt.) [/QUOTE]
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Community
General Tabletop Discussion
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The Fighter/Martial Problem (In Depth Ponderings)
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