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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="ECMO3" data-source="post: 9189900" data-attributes="member: 7030563"><p>This is undeniably true. Fighters, Cavaliers and all their subclasses were OP in 1E at both low and high levels.</p><p></p><p>Magic Users were a distant second. There is a theory that Magic-Users evened this out the power disparity high levels but I don't think that is true as they could not survive a single round against a fighter of their level and their spell levels were usually capped by Intelligence to somewhere below 9.</p><p> </p><p>The 1E design really made playing Clerics and Rogues unpalatable and you more or less needed them to succeed. I remember how often we went back and forth on "who had to play the Cleric". Often we had to end up playing a multi-class for these characters (multiclassing with fighter of course) other times we brought in a henchman NPC to be our walking hospital.</p><p></p><p> The 5E design is so much better IMO, mostly because no one has to play a class they don't want to play, you can usually pick an entirely different class and do that job well. </p><p></p><p> For example if my party is a Ranged Rogue a Bard and a controller back-line Wizard and they really need a melee character to go toe-to-toe with the enemies and keep them off the fagile players; I don't have to pick a Fighter, Barbarian or Paladin. I can pick a heavy Armor Cleric or a Wizard and do that job really, really well. That is what makes 5E awesome.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9189900, member: 7030563"] This is undeniably true. Fighters, Cavaliers and all their subclasses were OP in 1E at both low and high levels. Magic Users were a distant second. There is a theory that Magic-Users evened this out the power disparity high levels but I don't think that is true as they could not survive a single round against a fighter of their level and their spell levels were usually capped by Intelligence to somewhere below 9. The 1E design really made playing Clerics and Rogues unpalatable and you more or less needed them to succeed. I remember how often we went back and forth on "who had to play the Cleric". Often we had to end up playing a multi-class for these characters (multiclassing with fighter of course) other times we brought in a henchman NPC to be our walking hospital. The 5E design is so much better IMO, mostly because no one has to play a class they don't want to play, you can usually pick an entirely different class and do that job well. For example if my party is a Ranged Rogue a Bard and a controller back-line Wizard and they really need a melee character to go toe-to-toe with the enemies and keep them off the fagile players; I don't have to pick a Fighter, Barbarian or Paladin. I can pick a heavy Armor Cleric or a Wizard and do that job really, really well. That is what makes 5E awesome. [/QUOTE]
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Community
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The Fighter/Martial Problem (In Depth Ponderings)
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