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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="ECMO3" data-source="post: 9190453" data-attributes="member: 7030563"><p>But mechanical balance is not the same as contribution. The thoery is players playing mechanically weak classes are penalized by not being able to contribute in game as much. Contribution to the story is better measured by screen time than anything else.</p><p></p><p>You are arguing that being weaker (and that itself comes with a bunch of caveats) means you contribute less. That is not true and not supported by any numbers provided.</p><p></p><p>Apples and oranges? Are we talking about contribution to the game here or not? What are you suggesting needs to be fixed in game? Just balance for balance sake or is there some problem we are trying to fix?</p><p></p><p>For my part I have never said fighters are balanced with other classes. I do think those complaining about it tend to oversimplify the argument in ways which do not often translate into actual play, but I also fully agree that at certain levels (8+) full caster classes, if optimized, can be built to be more powerful than is possible in a non-caster class with the same ability scores.</p><p></p><p>I reject the notion that this influences the amount of contribution from players playing those respective classes, even in this hyper-optimized hypothetical build at high level.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9190453, member: 7030563"] But mechanical balance is not the same as contribution. The thoery is players playing mechanically weak classes are penalized by not being able to contribute in game as much. Contribution to the story is better measured by screen time than anything else. You are arguing that being weaker (and that itself comes with a bunch of caveats) means you contribute less. That is not true and not supported by any numbers provided. Apples and oranges? Are we talking about contribution to the game here or not? What are you suggesting needs to be fixed in game? Just balance for balance sake or is there some problem we are trying to fix? For my part I have never said fighters are balanced with other classes. I do think those complaining about it tend to oversimplify the argument in ways which do not often translate into actual play, but I also fully agree that at certain levels (8+) full caster classes, if optimized, can be built to be more powerful than is possible in a non-caster class with the same ability scores. I reject the notion that this influences the amount of contribution from players playing those respective classes, even in this hyper-optimized hypothetical build at high level. [/QUOTE]
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The Fighter/Martial Problem (In Depth Ponderings)
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