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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="FrogReaver" data-source="post: 9190697" data-attributes="member: 6795602"><p>I don't think your points below really show this at all. (Even if they were all correct and undisputed they still wouldn't show this - there's a logic issue here). </p><p></p><p></p><p>Yes, there's an occasional module or game that hands out really strong magic weapons really early. Neither those nor Solasta are average in this regard.</p><p></p><p></p><p>The point was that the maps in solasta typically favor extremely long ranged characters. The typical non-solasta D&D adventure doesn't start combat with enemies so far away. Solasta is not typical in this regard.</p><p></p><p></p><p>So I think it would be fair to say that if a specific Solasta party doesn't include a ranger or druid then me bringing this specific spell up doesn't matter as he results aren't being effected. Although my point wasn't simply about 'this spell', instead conjure animals was used as an example of a broader point - solasta nerfs and removes caster options which are typically left alone for the table top.</p><p></p><p></p><p>1. It might play out that way, or might not - either way it's still a nerf that's not typically encountered at a table.</p><p>2. It really depends on how you categorize whose damage it is and there are multiple ways to do that. I would not categorize a wizard granting a fighter advantage as the additional damage being all the fighters - some portion sure, but not all.</p><p></p><p></p><p>Nearly no tables uses 5e flanking rules.</p><p></p><p></p><p>No. Hiding in solasta plays nothing like hiding in RAW. In Solasta you make a stealth check after every attack and don't stop hiding until you fail a stealth check or they move close enough for line of sight. In table top you stop hiding as soon as you attack. Big difference.</p><p></p><p></p><p>Yes, I always caveat that tier 3+ is really where the imbalance lies. So anything focused on tier 1 and 2 probably isn't going to show imbalance.</p><p></p><p></p><p>Somewhat surprisingly it's also the only consideration that equally applies to the table.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9190697, member: 6795602"] I don't think your points below really show this at all. (Even if they were all correct and undisputed they still wouldn't show this - there's a logic issue here). Yes, there's an occasional module or game that hands out really strong magic weapons really early. Neither those nor Solasta are average in this regard. The point was that the maps in solasta typically favor extremely long ranged characters. The typical non-solasta D&D adventure doesn't start combat with enemies so far away. Solasta is not typical in this regard. So I think it would be fair to say that if a specific Solasta party doesn't include a ranger or druid then me bringing this specific spell up doesn't matter as he results aren't being effected. Although my point wasn't simply about 'this spell', instead conjure animals was used as an example of a broader point - solasta nerfs and removes caster options which are typically left alone for the table top. 1. It might play out that way, or might not - either way it's still a nerf that's not typically encountered at a table. 2. It really depends on how you categorize whose damage it is and there are multiple ways to do that. I would not categorize a wizard granting a fighter advantage as the additional damage being all the fighters - some portion sure, but not all. Nearly no tables uses 5e flanking rules. No. Hiding in solasta plays nothing like hiding in RAW. In Solasta you make a stealth check after every attack and don't stop hiding until you fail a stealth check or they move close enough for line of sight. In table top you stop hiding as soon as you attack. Big difference. Yes, I always caveat that tier 3+ is really where the imbalance lies. So anything focused on tier 1 and 2 probably isn't going to show imbalance. Somewhat surprisingly it's also the only consideration that equally applies to the table. [/QUOTE]
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The Fighter/Martial Problem (In Depth Ponderings)
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