Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 9190729" data-attributes="member: 6801845"><p>I was wondering how you would turn all of this around. First, I'm talking modules, not the main game since the main game doesn't report stats.</p><p></p><p></p><p>Most of the time I had +1 weapon, sometimes with a +1d10. Meanwhile the items have been roughly equal utility. Wizards were rarely lacking backup scrolls so it's not like they were lacking in useful resources.</p><p></p><p>Although you are correct, magic items did shore up one of the weaker DPR classes in one game. That would be the wizard that got a boost with those wands of fireball.</p><p></p><p></p><p></p><p>I almost always go strength based fighters for better AC and being a better front line. That and someone has to carry all the crap you get until you can sell it.</p><p></p><p></p><p>Maybe you play with different groups, I used pretty much the same spells I see in real world play.</p><p></p><p></p><p></p><p>To a certain degree. It never made a difference in the game though, even focusing on damage the wizard couldn't keep up. For that matter I rarely see controller type wizards in my games, that's been more of a bard thing.</p><p></p><p>But even then, control by itself will rarely win the encounter. It's a team game and if the other characters can kill the monsters more quickly that just shows that different abilities and roles synergize well. </p><p></p><p></p><p></p><p>Even if this were true (the game doesn't use flanking, I've never played a 5E game that did), so what? Effective tactics are part of the game. Rogues that always stay in back and hide never do as much damage as the fighter while also doing nothing to keep the monsters off the casters.</p><p></p><p></p><p></p><p>Most games end in the first two tiers. Even when they get higher, you still generally spend less time there. I've never seen a game that just skipped the first 2/3 of the game. In 3E I may have agreed with you, at lower levels casters were relatively weak but at higher levels they dominated. In the 5E games I've played or run to 20th I have never felt like the fighter's ever stopped contributing significantly to the success of the team.</p><p></p><p></p><p></p><p>Is there a single standard to how games are run? Because I've never seen that.</p><p></p><p>But like I said. Same conversation, same conclusions. I just wanted to correct some stuff that I felt were inaccurate assumptions and statements. </p><p></p><p>In my experience fighters are popular and contribute just fine at all levels. They are not in any way a suboptimal choice, they are just have a different role. The fact that they are the most popular class played in the most popular TTRPG ever seems to back up my personal observations.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9190729, member: 6801845"] I was wondering how you would turn all of this around. First, I'm talking modules, not the main game since the main game doesn't report stats. Most of the time I had +1 weapon, sometimes with a +1d10. Meanwhile the items have been roughly equal utility. Wizards were rarely lacking backup scrolls so it's not like they were lacking in useful resources. Although you are correct, magic items did shore up one of the weaker DPR classes in one game. That would be the wizard that got a boost with those wands of fireball. I almost always go strength based fighters for better AC and being a better front line. That and someone has to carry all the crap you get until you can sell it. Maybe you play with different groups, I used pretty much the same spells I see in real world play. To a certain degree. It never made a difference in the game though, even focusing on damage the wizard couldn't keep up. For that matter I rarely see controller type wizards in my games, that's been more of a bard thing. But even then, control by itself will rarely win the encounter. It's a team game and if the other characters can kill the monsters more quickly that just shows that different abilities and roles synergize well. Even if this were true (the game doesn't use flanking, I've never played a 5E game that did), so what? Effective tactics are part of the game. Rogues that always stay in back and hide never do as much damage as the fighter while also doing nothing to keep the monsters off the casters. Most games end in the first two tiers. Even when they get higher, you still generally spend less time there. I've never seen a game that just skipped the first 2/3 of the game. In 3E I may have agreed with you, at lower levels casters were relatively weak but at higher levels they dominated. In the 5E games I've played or run to 20th I have never felt like the fighter's ever stopped contributing significantly to the success of the team. Is there a single standard to how games are run? Because I've never seen that. But like I said. Same conversation, same conclusions. I just wanted to correct some stuff that I felt were inaccurate assumptions and statements. In my experience fighters are popular and contribute just fine at all levels. They are not in any way a suboptimal choice, they are just have a different role. The fact that they are the most popular class played in the most popular TTRPG ever seems to back up my personal observations. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
Top