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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="ECMO3" data-source="post: 9191352" data-attributes="member: 7030563"><p>It is not a design problem it is a player making poor build choice problem and then following those poor build choices with poor in-game choices.</p><p></p><p>I posted earlier about a Drow Fighter I plan to play in a future campaign. On point buy, at 8th level she will have a 20 Charisma and the following spells as single-classed fighter:</p><p></p><p>Eldritch Blast (magic initiate)</p><p>Green Flame Blade (magic initiate)</p><p>Dancing Lights (Drow)</p><p>Booming Blade (Eldritch Knight)</p><p>Friends (EK)</p><p>Cause Fear (magic initiate)*</p><p>Hex (Fey Touched)*</p><p>Faerie Fire (Drow)*</p><p>Detect Magic (DHM)*</p><p>Protection from Evil and Good (EK)</p><p>Shield (EK)</p><p>Absorb Elements (EK)</p><p>Alarm (EK)</p><p>Darkness (Drow)*</p><p>Levitate (DHM)*</p><p>Blur (EK)</p><p>Rope Trick (EK)</p><p>Dispel Magic (DHM)*</p><p></p><p>All of the spells with a * are cast once a day for free except Detect Magic which is at will as an action.</p><p></p><p>I plan to start with a Greatsword and a Warhammer as my backup and blind fighting fighting style (which pairs well with darkness). I will see where the campaign goes though, maybe I will end up sword and board if we find a good shield or single-handed weapon (recognizing the conflicts with shield spell and Hex) and maybe I will switch to superior technique, defense dueling or something else later on.</p><p></p><p>She will also have a Raven familiar (unless it dies between level 6 and 8) and proficency in Deception, Intimidation and Persuasion.</p><p></p><p>That is all on a single-class fighter chassis. I have not played this build before, maybe it will be the bomb, maybe it will be a dud, but on paper it looks darn promising and I can say for a fact whether it is great or it sucks I will have fun playing it.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9191352, member: 7030563"] It is not a design problem it is a player making poor build choice problem and then following those poor build choices with poor in-game choices. I posted earlier about a Drow Fighter I plan to play in a future campaign. On point buy, at 8th level she will have a 20 Charisma and the following spells as single-classed fighter: Eldritch Blast (magic initiate) Green Flame Blade (magic initiate) Dancing Lights (Drow) Booming Blade (Eldritch Knight) Friends (EK) Cause Fear (magic initiate)* Hex (Fey Touched)* Faerie Fire (Drow)* Detect Magic (DHM)* Protection from Evil and Good (EK) Shield (EK) Absorb Elements (EK) Alarm (EK) Darkness (Drow)* Levitate (DHM)* Blur (EK) Rope Trick (EK) Dispel Magic (DHM)* All of the spells with a * are cast once a day for free except Detect Magic which is at will as an action. I plan to start with a Greatsword and a Warhammer as my backup and blind fighting fighting style (which pairs well with darkness). I will see where the campaign goes though, maybe I will end up sword and board if we find a good shield or single-handed weapon (recognizing the conflicts with shield spell and Hex) and maybe I will switch to superior technique, defense dueling or something else later on. She will also have a Raven familiar (unless it dies between level 6 and 8) and proficency in Deception, Intimidation and Persuasion. That is all on a single-class fighter chassis. I have not played this build before, maybe it will be the bomb, maybe it will be a dud, but on paper it looks darn promising and I can say for a fact whether it is great or it sucks I will have fun playing it. [/QUOTE]
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The Fighter/Martial Problem (In Depth Ponderings)
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