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The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="FrogReaver" data-source="post: 9191419" data-attributes="member: 6795602"><p>You had brought up Solasta.</p><p></p><p>I just started a fresh main campaign and have been manually tracking encounters a bit. I made a Paladin, Cleric, Druid, Wizard. Paladin is dex based but also has a high STR for heavy armor if desired.</p><p></p><p>Starting the game the Paladin had good weapons. The casters tended to rely on cantrips the first few combats till they found some shortswords, shortbows and light crossbows. Now it's more a mix. They've primarily casted damage spells, barring the druid who doesn't really have any yet. Damage Spells and Smites have been as needed. Paladin would have smited a bit more but missed the key attacks for them. The characters have been level 2 the whole time.</p><p></p><p>See Spoiler for Encounters</p><p></p><p>So far for a level 2 party a dex paladin, battle cleric, land druid and court mage wizard - the Paladin, Cleric and Wizard are neck and neck for damage.</p><p></p><p>At the end of the day -</p><p>Paladin - 92 Damage</p><p>Cleric - 93 Damage</p><p>Druid - 59 Damage</p><p>Wizard - 92 Damage</p><p></p><p>At end of day-</p><p>the Cleric had 1 spell slot left, wizard none and Paladin 2. Druid only used 1 but limited offensive ones for now.</p><p></p><p>[SPOILER="Encounters"]</p><p>I've listed the encounters followed by rest info and any significant offensive abilities used in the encounter</p><p></p><table style='width: 100%'><tr><td>Random: 3 bandits, 1 highwayman - long rest after due to travel, paladin got clutch OA and smite on it</td></tr></table> <table style='width: 100%'><tr><td>Surprise vs Goblins: 3 skirmishers, 3 goblins - before encounter wizard cast mage armor</td></tr></table> <table style='width: 100%'><tr><td>Surprise vs Goblins: 3 skirmishers, 2 goblins - short rest after for paladin 6/20 hp, battle cleric used channel divinity for +1d6 damage</td></tr></table> <table style='width: 100%'><tr><td>Surprise vs 6 Brimstone Vipers - Magic missile used</td></tr></table> <table style='width: 100%'><tr><td>Single Sorak Skirmisher - short rest after for cleric 6/17, no resources used</td></tr></table> <table style='width: 100%'><tr><td>Surprise vs 2 sorak sabatuer, 2 sorak warrior, 1 sorak skirmisher - long rest after, 2x MM, 2x Guiding Bolt, 1x +1d6 battle cleric ability, 1x Entangle</td></tr></table><p></p><p>Notes:</p><p>Stealth provided alot of advantage, which helped the clerics guiding bolts the most.</p><p>Not having good weapons significantly lowered caster damage in the first few combats.</p><p>None of my hits have been crits.</p><p></p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9191419, member: 6795602"] You had brought up Solasta. I just started a fresh main campaign and have been manually tracking encounters a bit. I made a Paladin, Cleric, Druid, Wizard. Paladin is dex based but also has a high STR for heavy armor if desired. Starting the game the Paladin had good weapons. The casters tended to rely on cantrips the first few combats till they found some shortswords, shortbows and light crossbows. Now it's more a mix. They've primarily casted damage spells, barring the druid who doesn't really have any yet. Damage Spells and Smites have been as needed. Paladin would have smited a bit more but missed the key attacks for them. The characters have been level 2 the whole time. See Spoiler for Encounters So far for a level 2 party a dex paladin, battle cleric, land druid and court mage wizard - the Paladin, Cleric and Wizard are neck and neck for damage. At the end of the day - Paladin - 92 Damage Cleric - 93 Damage Druid - 59 Damage Wizard - 92 Damage At end of day- the Cleric had 1 spell slot left, wizard none and Paladin 2. Druid only used 1 but limited offensive ones for now. [SPOILER="Encounters"] I've listed the encounters followed by rest info and any significant offensive abilities used in the encounter [TABLE] [TR] [TD]Random: 3 bandits, 1 highwayman - long rest after due to travel, paladin got clutch OA and smite on it[/TD] [/TR] [/TABLE] [TABLE] [TR] [TD]Surprise vs Goblins: 3 skirmishers, 3 goblins - before encounter wizard cast mage armor[/TD] [/TR] [/TABLE] [TABLE] [TR] [TD]Surprise vs Goblins: 3 skirmishers, 2 goblins - short rest after for paladin 6/20 hp, battle cleric used channel divinity for +1d6 damage[/TD] [/TR] [/TABLE] [TABLE] [TR] [TD]Surprise vs 6 Brimstone Vipers - Magic missile used[/TD] [/TR] [/TABLE] [TABLE] [TR] [TD]Single Sorak Skirmisher - short rest after for cleric 6/17, no resources used[/TD] [/TR] [/TABLE] [TABLE] [TR] [TD]Surprise vs 2 sorak sabatuer, 2 sorak warrior, 1 sorak skirmisher - long rest after, 2x MM, 2x Guiding Bolt, 1x +1d6 battle cleric ability, 1x Entangle[/TD] [/TR] [/TABLE] Notes: Stealth provided alot of advantage, which helped the clerics guiding bolts the most. Not having good weapons significantly lowered caster damage in the first few combats. None of my hits have been crits. [/SPOILER] [/QUOTE]
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