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Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="ECMO3" data-source="post: 9192530" data-attributes="member: 7030563"><p>Every single class fighter gets new features at level 10, 15 and 18. Additionally features they have improve at level 11 13 17 and 20.</p><p></p><p>That does not count feats.</p><p></p><p></p><p></p><p>But no fighter in 5E is increases by class only.</p><p></p><p>Suggesting a fighter;s subclass abilities don't count is like saying a Wizard's spells don't count. Both spells and subclass are part of the base class chassis and you choose which options to select from a list (a much smaller number on a fighter)</p><p></p><p>It is disingenuous not to consider fighter subclasses when talking about the fighter.</p><p></p><p></p><p></p><p></p><p>Things like Giants Might, Battlemaster Maneuvers, Vigilant defender, Arcane Shots etc are fighter features. They are things you can select if you play a fighter (as are feats for what it is worth).</p><p></p><p>They are every bit as much fighter features as spells are wizard class features. When you gain levels in fighter you get these features, just like a Wizard gets more spells when they gain levels.</p><p></p><p></p><p></p><p>That is just not true. A 20th level Cavalier can do as many reactions as there are enemies on the battlefield, so many more than 1 more.</p><p></p><p>Also you are wrong about there being no epic 5E. Read the DMG page 230-232 and all of those things are available to fighters if they continue after level 20 and most of them are oriented towards martials.</p><p></p><p></p><p></p><p></p><p>No, very little of what he actually mentions is specific to casters. You by your own admission said 4 of 10 things he mentions are applicable to non-casters. 6 of 10, even if it were true, is not "almost anything".</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9192530, member: 7030563"] Every single class fighter gets new features at level 10, 15 and 18. Additionally features they have improve at level 11 13 17 and 20. That does not count feats. But no fighter in 5E is increases by class only. Suggesting a fighter;s subclass abilities don't count is like saying a Wizard's spells don't count. Both spells and subclass are part of the base class chassis and you choose which options to select from a list (a much smaller number on a fighter) It is disingenuous not to consider fighter subclasses when talking about the fighter. Things like Giants Might, Battlemaster Maneuvers, Vigilant defender, Arcane Shots etc are fighter features. They are things you can select if you play a fighter (as are feats for what it is worth). They are every bit as much fighter features as spells are wizard class features. When you gain levels in fighter you get these features, just like a Wizard gets more spells when they gain levels. That is just not true. A 20th level Cavalier can do as many reactions as there are enemies on the battlefield, so many more than 1 more. Also you are wrong about there being no epic 5E. Read the DMG page 230-232 and all of those things are available to fighters if they continue after level 20 and most of them are oriented towards martials. No, very little of what he actually mentions is specific to casters. You by your own admission said 4 of 10 things he mentions are applicable to non-casters. 6 of 10, even if it were true, is not "almost anything". [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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