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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="James Gasik" data-source="post: 9197440" data-attributes="member: 6877472"><p>But where do you draw the line? The Optional Class Features in Tasha's are used fairly regularly, as I understand it, so that's an optional rule that is used a lot. But then this other optional rule in the same book is somehow not worth discussing?</p><p></p><p>Don't get me wrong, I wouldn't imagine seeing most DM's being ok with "oh sure, just switch your subclass", mostly because I endured decades of "retraining" being considered a dirty word (even in 3.5, you had to jump through a great many hoops to do it, and that was a game where you had to plan out characters levels in advance, and most new books came with great new options gated behind very specific choices)! </p><p></p><p>It's like how Feats, Multiclassing, and Magic Items are all optional, but discussions about classes always mention the first two, but everyone admits that the third is this hazy and nebulous thing that's very campaign-dependent, when, really, all three are.</p><p></p><p>Or how rolling for ability scores is the default rule, but in discussions, it's treated as "lol if you want to destroy game balance" and optional point buy is assumed, lol.</p><p></p><p>Our discussions are based around unwritten assumptions and there's no clear indication of what those assumptions are (outside of just posting for awhile and seeing how people tend to react...or making a poll or something, I guess).</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9197440, member: 6877472"] But where do you draw the line? The Optional Class Features in Tasha's are used fairly regularly, as I understand it, so that's an optional rule that is used a lot. But then this other optional rule in the same book is somehow not worth discussing? Don't get me wrong, I wouldn't imagine seeing most DM's being ok with "oh sure, just switch your subclass", mostly because I endured decades of "retraining" being considered a dirty word (even in 3.5, you had to jump through a great many hoops to do it, and that was a game where you had to plan out characters levels in advance, and most new books came with great new options gated behind very specific choices)! It's like how Feats, Multiclassing, and Magic Items are all optional, but discussions about classes always mention the first two, but everyone admits that the third is this hazy and nebulous thing that's very campaign-dependent, when, really, all three are. Or how rolling for ability scores is the default rule, but in discussions, it's treated as "lol if you want to destroy game balance" and optional point buy is assumed, lol. Our discussions are based around unwritten assumptions and there's no clear indication of what those assumptions are (outside of just posting for awhile and seeing how people tend to react...or making a poll or something, I guess). [/QUOTE]
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The Fighter/Martial Problem (In Depth Ponderings)
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