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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="ECMO3" data-source="post: 9198514" data-attributes="member: 7030563"><p>Good rolls beat good build choices every time. That said low-level and high-level Monks are pretty powerful compared to other non-casters. It is the in between, where most of the game is played where they have problems.</p><p></p><p>Levels 1-3 Monks are outdamaging everyone and have some neat, albeit very limited, abilities.</p><p></p><p>At very high levels (tier 3 and 4) the better subclasses have great subclass abilities, they have a ton of ki and all of them get proficiency in all saves which is a HUGE boost at high level when enemies are throwing out DC 20+ save or suck regularly. For example, a Long Death Monk is almost impossible to down above level 11. You need something that kills them outright. Even if they are paralyzed or unconscious, they can still choose to go to 1 hp without a reaction if you take them to 0.</p><p></p><p>Monks in tier 2 are really weak with average ability rolls though.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9198514, member: 7030563"] Good rolls beat good build choices every time. That said low-level and high-level Monks are pretty powerful compared to other non-casters. It is the in between, where most of the game is played where they have problems. Levels 1-3 Monks are outdamaging everyone and have some neat, albeit very limited, abilities. At very high levels (tier 3 and 4) the better subclasses have great subclass abilities, they have a ton of ki and all of them get proficiency in all saves which is a HUGE boost at high level when enemies are throwing out DC 20+ save or suck regularly. For example, a Long Death Monk is almost impossible to down above level 11. You need something that kills them outright. Even if they are paralyzed or unconscious, they can still choose to go to 1 hp without a reaction if you take them to 0. Monks in tier 2 are really weak with average ability rolls though. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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