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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="pemerton" data-source="post: 9200223" data-attributes="member: 42582"><p>Gygax says exactly this in his DMG.</p><p></p><p>For most monsters, depleting their hit points means physically hurting them. But for some, it's more like fighting a skilled warrior.</p><p></p><p>Within the AD&D framework for hp, which as [USER=6747251]@Micah Sweet[/USER] notes 4e D&D picks up, there is no need to decide <em>in advance</em> what any given moment of hp loss means. It is narrated after-the-fact, reflecting everything that happened. So as Gygax explains, if a hit triggers a save vs poison then you can't narrate the hit and its consequences until the saving throw is rolled - if the save is made, the hit can be narrated as a graze or a near thing, narrowly avoided by skill and luck; if the save is failed, then some sort of physical injury must be narrated, even if it's only a mild puncture.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9200223, member: 42582"] Gygax says exactly this in his DMG. For most monsters, depleting their hit points means physically hurting them. But for some, it's more like fighting a skilled warrior. Within the AD&D framework for hp, which as [USER=6747251]@Micah Sweet[/USER] notes 4e D&D picks up, there is no need to decide [I]in advance[/I] what any given moment of hp loss means. It is narrated after-the-fact, reflecting everything that happened. So as Gygax explains, if a hit triggers a save vs poison then you can't narrate the hit and its consequences until the saving throw is rolled - if the save is made, the hit can be narrated as a graze or a near thing, narrowly avoided by skill and luck; if the save is failed, then some sort of physical injury must be narrated, even if it's only a mild puncture. [/QUOTE]
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Community
General Tabletop Discussion
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The Fighter/Martial Problem (In Depth Ponderings)
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