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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="Minigiant" data-source="post: 9200815" data-attributes="member: 63508"><p>Sure. Bu no one is doing that.</p><p></p><p>And unfortuntely WOTC is most interested with milking PHB sales for money as it was a surprise hit.</p><p></p><p>But a unifying martial mechanic across the fighter, ranger, paladin, and monk would be a great step for D&D and better the game overall.</p><p></p><p>Really the easy-mode "I attack" champion should have been siloed off into its own class. Same with an easy-mode caster.</p><p></p><p>Really this "No new classes" trend that developed in 5e is just holding D&D back. Like that whole "artificer is in the game but we wont legitimize it as a core class"nonsense. Just make the game for the audience man. Many the pew pew caster. Make the class that just wildshapes a lot. And if you want to have a simple class for new players and tired players to run, silo it off into its own class in order to balance it.</p><p></p><p>Because you're <strong>never ever</strong> gonna get the Simple Fighter and the Complex Fighter to be balanced between themselves while under the same class skeleton. There is no mechanical space nor leeway.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9200815, member: 63508"] Sure. Bu no one is doing that. And unfortuntely WOTC is most interested with milking PHB sales for money as it was a surprise hit. But a unifying martial mechanic across the fighter, ranger, paladin, and monk would be a great step for D&D and better the game overall. Really the easy-mode "I attack" champion should have been siloed off into its own class. Same with an easy-mode caster. Really this "No new classes" trend that developed in 5e is just holding D&D back. Like that whole "artificer is in the game but we wont legitimize it as a core class"nonsense. Just make the game for the audience man. Many the pew pew caster. Make the class that just wildshapes a lot. And if you want to have a simple class for new players and tired players to run, silo it off into its own class in order to balance it. Because you're [B]never ever[/B] gonna get the Simple Fighter and the Complex Fighter to be balanced between themselves while under the same class skeleton. There is no mechanical space nor leeway. [/QUOTE]
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The Fighter/Martial Problem (In Depth Ponderings)
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