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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="ECMO3" data-source="post: 9203744" data-attributes="member: 7030563"><p>In any RAW 5E game they will be competent in combat.</p><p></p><p></p><p></p><p>Constitution is the most overated ability in the game. A good AC beats a good Con every day of the week and Constitution is nearly useless out of combat. If you want a balanced charachter it is the worst stat to invest in. If you are worried about hit points, buy healing potions and take a feat like Gift of the Metallic Dragon. That feat will do more to keep you alive than 4 points of constitution will.</p><p></p><p>I have played a ton of fighters in 5E and only 2 have had higher than a 14 Con. One had extremely high rolls, the other was a point buy Rune Knight who I purposely started with a 16 Con only because I wanted it for the saves on her abilities (as opposed to the skills like the above example).</p><p></p><p>The vast majority of fighters I have played have either a 10 or a 12 Constitution and occasionally a 14. I've played a fighter with a 12 Con from level 1 to level 20.</p><p></p><p></p><p>I have had multiple PCs die (including 2 Wizards), but I have never had a fighter PC I was playing die.</p><p></p><p>You mention a Wizard with a 14 Con. I have also played a lot of Wizards, but the highest constitution I have ever had on a Wizard in 5E is a 12. I've played a Bladesinger Wizard with a 10 Con from level 1 to level 20 as well (full disclosure - she had 2 levels of Death Cleric so 18/2 Wizard/Cleric). Here is her character sheet:</p><p></p><p>[URL unfurl="true"]https://www.dndbeyond.com/characters/100639183[/URL]</p><p></p><p>Probably the biggest reason I don't play Barbarians, is that they actually do need a good Constitution to be decent, which results in a crappier character overall.</p><p></p><p></p><p></p><p>A fighter with a 16 attack stat works just fine all the way to 20th level. Skill expert is used at 1st level either on Dex or on Charisma in the example I gave. In any case this character has a 16 dex until level 12 at least, and if you want to keep pushing the social or exploration pillars probably to level 20.</p><p></p><p></p><p></p><p>You would be getting it for the advantage on Slight of Hand and Deception which are unlimited uses. That is why you are getting the Rune. The combat reaction is a nice addition, but really a ribbon for this build.</p><p></p><p></p><p></p><p></p><p>Fire Rune gives expertise on all tool checks (note I mistakenly put advantage above). You might try to use the Rune in combat since it is free with no action cost, but with a 10 constitution, unless you are fighting something very weak it is probably going to fail.</p><p></p><p>The expertise on tool checks is on all the time and that is why you are getting Fire Rune on this build.</p><p></p><p>You want to know why your fighters suck at the non-combat pillars? Its because people purposely build them to suck in the non-combat pillars. And yes, a fighter that prioritizes combat stats, especially a rune knight with save DCs on Con, will be better in combat. But realize that is the character you are building when you do that. You are purposely making a character that sucks at most of the game, and then you wonder why your fighter sucks at most of the game.</p><p></p><p>The example character above is AWESOME at the social pillar, very good at the exploration pillar and still good in combat. You could build a different Rune Knigt that would be awesome in combat and mediocre at the other two pillars. Or you could build a third example that is more balanced.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9203744, member: 7030563"] In any RAW 5E game they will be competent in combat. Constitution is the most overated ability in the game. A good AC beats a good Con every day of the week and Constitution is nearly useless out of combat. If you want a balanced charachter it is the worst stat to invest in. If you are worried about hit points, buy healing potions and take a feat like Gift of the Metallic Dragon. That feat will do more to keep you alive than 4 points of constitution will. I have played a ton of fighters in 5E and only 2 have had higher than a 14 Con. One had extremely high rolls, the other was a point buy Rune Knight who I purposely started with a 16 Con only because I wanted it for the saves on her abilities (as opposed to the skills like the above example). The vast majority of fighters I have played have either a 10 or a 12 Constitution and occasionally a 14. I've played a fighter with a 12 Con from level 1 to level 20. I have had multiple PCs die (including 2 Wizards), but I have never had a fighter PC I was playing die. You mention a Wizard with a 14 Con. I have also played a lot of Wizards, but the highest constitution I have ever had on a Wizard in 5E is a 12. I've played a Bladesinger Wizard with a 10 Con from level 1 to level 20 as well (full disclosure - she had 2 levels of Death Cleric so 18/2 Wizard/Cleric). Here is her character sheet: [URL unfurl="true"]https://www.dndbeyond.com/characters/100639183[/URL] Probably the biggest reason I don't play Barbarians, is that they actually do need a good Constitution to be decent, which results in a crappier character overall. A fighter with a 16 attack stat works just fine all the way to 20th level. Skill expert is used at 1st level either on Dex or on Charisma in the example I gave. In any case this character has a 16 dex until level 12 at least, and if you want to keep pushing the social or exploration pillars probably to level 20. You would be getting it for the advantage on Slight of Hand and Deception which are unlimited uses. That is why you are getting the Rune. The combat reaction is a nice addition, but really a ribbon for this build. Fire Rune gives expertise on all tool checks (note I mistakenly put advantage above). You might try to use the Rune in combat since it is free with no action cost, but with a 10 constitution, unless you are fighting something very weak it is probably going to fail. The expertise on tool checks is on all the time and that is why you are getting Fire Rune on this build. You want to know why your fighters suck at the non-combat pillars? Its because people purposely build them to suck in the non-combat pillars. And yes, a fighter that prioritizes combat stats, especially a rune knight with save DCs on Con, will be better in combat. But realize that is the character you are building when you do that. You are purposely making a character that sucks at most of the game, and then you wonder why your fighter sucks at most of the game. The example character above is AWESOME at the social pillar, very good at the exploration pillar and still good in combat. You could build a different Rune Knigt that would be awesome in combat and mediocre at the other two pillars. Or you could build a third example that is more balanced. [/QUOTE]
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The Fighter/Martial Problem (In Depth Ponderings)
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