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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="Trasvi" data-source="post: 9204634" data-attributes="member: 7023211"><p>I think what you're demonstrating with this character is that:</p><p>a) If you put 4 feats in to Skill improvement instead of anything else, you'll be good at the skills pillar of the game. You could pick any other class, pick up the same Feats (sans 1 for fighter) and be in nearly the same boat.</p><p>I think when people are talking about 'a class being good at skills' its in the context of 'while also doing what the class would naturally want to do anyway'. We say a Sorcerer is good at social skills because they naturally want to max their charisma. We wouldn't say a sorcerer is good at Nature checks because they can technically dump CHA, pump INT and choose Skill Expert.</p><p></p><p>b) the Rune Knight is one of the best Fighter subclasses due its versatility in and out of combat. Looking at the other fighters and what skill bonuses they get:</p><p> - Arcane Archer: Arcana or Nature; Prestidigitation or Druidcraft</p><p>- PDK: 1 Skill, expertise in Persuasion</p><p> - Battlemaster: 1 Tool, Potentially 2 maneuvers (if you hate combat)</p><p> - Cavalier: 1 Skill</p><p> - Champion: Half DB on STR/DEX/CON checks</p><p> - Echo Knight: Nothing</p><p> - Eldritch Knight: some spells (if you hate combat)</p><p> - Psi Warrior: Nothing</p><p> - Rune Knight; 1 Tool; Expertise in Tools; Advantage on up to 6 Skills</p><p> - Samurai: 1 Skill; Add Wisdom to Persuasion checks.</p><p></p><p>Rune Knight seems like a clear standout here. You couldn't make the same claims about other fighter subclasses (unless you're feat dumping again). I generally think its a very well put together Subclass; but the giant/magic flavour is too strong for me. I wish some of the non-magical Fighter Subclasses had the same versatility. (also. I hadn't realised just how many magic flavoured fighters there were. Dammit WOTC, why can't you make a good non-magical fighter?)</p><p></p><p></p><p>c) I wouldn't say its a particularly competent combat build though. Attacking twice with a Scimitar + Duelling you're about 20% behind a 'baseline' Eldritch Blast warlock, or <strong>45%</strong> behind a more typical GWM/PAM build.</p></blockquote><p></p>
[QUOTE="Trasvi, post: 9204634, member: 7023211"] I think what you're demonstrating with this character is that: a) If you put 4 feats in to Skill improvement instead of anything else, you'll be good at the skills pillar of the game. You could pick any other class, pick up the same Feats (sans 1 for fighter) and be in nearly the same boat. I think when people are talking about 'a class being good at skills' its in the context of 'while also doing what the class would naturally want to do anyway'. We say a Sorcerer is good at social skills because they naturally want to max their charisma. We wouldn't say a sorcerer is good at Nature checks because they can technically dump CHA, pump INT and choose Skill Expert. b) the Rune Knight is one of the best Fighter subclasses due its versatility in and out of combat. Looking at the other fighters and what skill bonuses they get: - Arcane Archer: Arcana or Nature; Prestidigitation or Druidcraft - PDK: 1 Skill, expertise in Persuasion - Battlemaster: 1 Tool, Potentially 2 maneuvers (if you hate combat) - Cavalier: 1 Skill - Champion: Half DB on STR/DEX/CON checks - Echo Knight: Nothing - Eldritch Knight: some spells (if you hate combat) - Psi Warrior: Nothing - Rune Knight; 1 Tool; Expertise in Tools; Advantage on up to 6 Skills - Samurai: 1 Skill; Add Wisdom to Persuasion checks. Rune Knight seems like a clear standout here. You couldn't make the same claims about other fighter subclasses (unless you're feat dumping again). I generally think its a very well put together Subclass; but the giant/magic flavour is too strong for me. I wish some of the non-magical Fighter Subclasses had the same versatility. (also. I hadn't realised just how many magic flavoured fighters there were. Dammit WOTC, why can't you make a good non-magical fighter?) c) I wouldn't say its a particularly competent combat build though. Attacking twice with a Scimitar + Duelling you're about 20% behind a 'baseline' Eldritch Blast warlock, or [B]45%[/B] behind a more typical GWM/PAM build. [/QUOTE]
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The Fighter/Martial Problem (In Depth Ponderings)
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