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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="ECMO3" data-source="post: 9206147" data-attributes="member: 7030563"><p>I believe YOU want this. I do not believe MOST players want this.</p><p></p><p>There are undoubtedly some people who play fighters and want this fighter and there are also undoubtedly some players who only play casters who want martials to actually be weaker than they are now and be relegated to a meat shield role and more restricted in what they can do.</p><p></p><p> I think the middle of those groups are most players who do not want either of these things.</p><p></p><p></p><p></p><p>This is the biggest falsehood told about the fighter. It is a common complaint that is factually untrue and yet people repeat it over and over and over again.</p><p></p><p>Battlemaster maneuvers are not restricted to a subclass. RAW <u>ANY</u> fighter can get a Battlemaster maneuver and they can get it two full levels before the Battlemaster subclass is even available! If you are playing with feats any PC can get 3 battlemaster maneuvers.</p><p></p><p>Well over half of the fighters I play have at least one Battlemaster maneuver, and I have not played a Battlemaster subclass since about 2019.</p><p></p><p>I think this is the third time on this very thread I have had to call someone out on this BS.</p><p></p><p></p><p></p><p></p><p>Most of the PC fighters I see in the modern game do not fit the trope of an armored front line warrior. I think this was true back when I started in 1E 40+ years ago. I don't think it is true today for most players. There are some, certainly. But I think that is a very small number.</p><p></p><p>The vast majority, and I would say well over 90% have some sort of magical feature (sometimes through race or feats). A lot of them have some sort of natural weapon.</p><p></p><p>I think fighters are popular in part because they don't do things like in a straight line impale two enemies, but provide a stable combat effective platform to explore character development.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9206147, member: 7030563"] I believe YOU want this. I do not believe MOST players want this. There are undoubtedly some people who play fighters and want this fighter and there are also undoubtedly some players who only play casters who want martials to actually be weaker than they are now and be relegated to a meat shield role and more restricted in what they can do. I think the middle of those groups are most players who do not want either of these things. This is the biggest falsehood told about the fighter. It is a common complaint that is factually untrue and yet people repeat it over and over and over again. Battlemaster maneuvers are not restricted to a subclass. RAW [U]ANY[/U] fighter can get a Battlemaster maneuver and they can get it two full levels before the Battlemaster subclass is even available! If you are playing with feats any PC can get 3 battlemaster maneuvers. Well over half of the fighters I play have at least one Battlemaster maneuver, and I have not played a Battlemaster subclass since about 2019. I think this is the third time on this very thread I have had to call someone out on this BS. Most of the PC fighters I see in the modern game do not fit the trope of an armored front line warrior. I think this was true back when I started in 1E 40+ years ago. I don't think it is true today for most players. There are some, certainly. But I think that is a very small number. The vast majority, and I would say well over 90% have some sort of magical feature (sometimes through race or feats). A lot of them have some sort of natural weapon. I think fighters are popular in part because they don't do things like in a straight line impale two enemies, but provide a stable combat effective platform to explore character development. [/QUOTE]
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The Fighter/Martial Problem (In Depth Ponderings)
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