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Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="Trasvi" data-source="post: 9207494" data-attributes="member: 7023211"><p>If the DM is getting fun out of negating their characters abilities then they should stop doing that and go work on themselves as a person.</p><p></p><p></p><p></p><p>I think it's fine and probably necessary to have this conversation with your players in Session zero. Clarify that you're doing purely random loot, or loot from a reduced list where some things are rare or don't exist. If a player still tries to build that way, warn them. And even then, if they get halfway through the campaign and their character build isn't working, let them change it up; we're not playing for sheep stations here.</p><p>Or a player could ask at the start of the campaign, "hey I want to play this character, do you think we can put a (X item) somewhere in the campaign. I'm playing a 3PP campaign now where as part of the campaign each player gets to choose a legendary item that you will find or build as part of the central quest line </p><p></p><p></p><p>This isn't just a flaw with characters "overspecialising" though. You could have a campaign where you never get a magic 2Her for your barbarian. Never get a magic bow or arrows for your ranger. Never get a magic finesse weapon for your rogue.</p><p>Prior to Tasha's this also applied to fighting styles. In PHB it's a choice you make at lv1 and you have to live with it forever, regardless of if your DM is raining 2Hers down on your Duellist. In Tashas it's slightly improved so you can change it every ASI level, and in OneDnD it's every fighter level.</p><p>This can of course all be solved by DM fiat - give players items appropriate for their characters - but an even better idea would be to get rid of DM fiat and have the core rules allow players to respec feats.</p></blockquote><p></p>
[QUOTE="Trasvi, post: 9207494, member: 7023211"] If the DM is getting fun out of negating their characters abilities then they should stop doing that and go work on themselves as a person. I think it's fine and probably necessary to have this conversation with your players in Session zero. Clarify that you're doing purely random loot, or loot from a reduced list where some things are rare or don't exist. If a player still tries to build that way, warn them. And even then, if they get halfway through the campaign and their character build isn't working, let them change it up; we're not playing for sheep stations here. Or a player could ask at the start of the campaign, "hey I want to play this character, do you think we can put a (X item) somewhere in the campaign. I'm playing a 3PP campaign now where as part of the campaign each player gets to choose a legendary item that you will find or build as part of the central quest line This isn't just a flaw with characters "overspecialising" though. You could have a campaign where you never get a magic 2Her for your barbarian. Never get a magic bow or arrows for your ranger. Never get a magic finesse weapon for your rogue. Prior to Tasha's this also applied to fighting styles. In PHB it's a choice you make at lv1 and you have to live with it forever, regardless of if your DM is raining 2Hers down on your Duellist. In Tashas it's slightly improved so you can change it every ASI level, and in OneDnD it's every fighter level. This can of course all be solved by DM fiat - give players items appropriate for their characters - but an even better idea would be to get rid of DM fiat and have the core rules allow players to respec feats. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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