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The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="Trasvi" data-source="post: 9207624" data-attributes="member: 7023211"><p>I don't know, you were the one that phrased it "players getting exactly what they want all the time". Theres a middle ground of "giving players the tools they need to make their character concept work at appropriate points in the campaign".</p><p></p><p>I suppose there's a few other options. Slavish adherence to random loot dice rolls even when it creates party imbalance or negates character concepts. I don't think that's a good reason.</p><p></p><p>A lot of DnD loot is randomly rolled inside chests or treasure hoard. This can be whatever you want it to be, and so in my games I'll generally select 1-2 items from the total haul to be useful to members of the party who need items. If an enemy is weilding/wearing a specific item, that will drop with them; but whatever is in their pockets can be tailored. I might even throw a specific enemy at the party that has an item they want. In a Storm Kings Thunder there is a quest to go fetch a Giant Slayer Greataxe. If I left it as a greataxe, none of my party would have wanted it and they just would have skipped the quest. But I changed it to a Rapier and then it was worthwhile for our rogue. I don't think any of those examples remove all sense of verisimilitude at all.</p></blockquote><p></p>
[QUOTE="Trasvi, post: 9207624, member: 7023211"] I don't know, you were the one that phrased it "players getting exactly what they want all the time". Theres a middle ground of "giving players the tools they need to make their character concept work at appropriate points in the campaign". I suppose there's a few other options. Slavish adherence to random loot dice rolls even when it creates party imbalance or negates character concepts. I don't think that's a good reason. A lot of DnD loot is randomly rolled inside chests or treasure hoard. This can be whatever you want it to be, and so in my games I'll generally select 1-2 items from the total haul to be useful to members of the party who need items. If an enemy is weilding/wearing a specific item, that will drop with them; but whatever is in their pockets can be tailored. I might even throw a specific enemy at the party that has an item they want. In a Storm Kings Thunder there is a quest to go fetch a Giant Slayer Greataxe. If I left it as a greataxe, none of my party would have wanted it and they just would have skipped the quest. But I changed it to a Rapier and then it was worthwhile for our rogue. I don't think any of those examples remove all sense of verisimilitude at all. [/QUOTE]
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