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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="Trasvi" data-source="post: 9208804" data-attributes="member: 7023211"><p>I disagree that the choices are comparable. </p><p>Taking PAM/GWM is, if not truly optimal, a first order optimal build. 9 times out of 10 it (or its brother SS/XBE) is probably the correct decision if you're building a straight fighter for damage. It's clearly presented as something the game thinks is a good choice.</p><p></p><p>It would be like putting that same trap in the middle of a crowded tavern and then blaming the player for not checking traps.</p><p></p><p>Even then, I said the issue is with the core rules itself - they IMO should allow players to change feats*, in the same way that Tashas now allows you to change out of fighting styles.Though presumably before Tashas you thought that people who didn't choose the "correct" fighting style at lv1 should be doomed to use it for the rest of the campaign.</p><p></p><p></p><p></p><p>* Actually I think that the weapon specialization feats should be moved out of feats, combined with Fighti g Styles and Maneuvers and Cunning Strikes and Wespon Mastery, in to a new expanded martial subsystem. That would be cleaner and better for the game.</p></blockquote><p></p>
[QUOTE="Trasvi, post: 9208804, member: 7023211"] I disagree that the choices are comparable. Taking PAM/GWM is, if not truly optimal, a first order optimal build. 9 times out of 10 it (or its brother SS/XBE) is probably the correct decision if you're building a straight fighter for damage. It's clearly presented as something the game thinks is a good choice. It would be like putting that same trap in the middle of a crowded tavern and then blaming the player for not checking traps. Even then, I said the issue is with the core rules itself - they IMO should allow players to change feats*, in the same way that Tashas now allows you to change out of fighting styles.Though presumably before Tashas you thought that people who didn't choose the "correct" fighting style at lv1 should be doomed to use it for the rest of the campaign. * Actually I think that the weapon specialization feats should be moved out of feats, combined with Fighti g Styles and Maneuvers and Cunning Strikes and Wespon Mastery, in to a new expanded martial subsystem. That would be cleaner and better for the game. [/QUOTE]
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The Fighter/Martial Problem (In Depth Ponderings)
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