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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="FrogReaver" data-source="post: 9209087" data-attributes="member: 6795602"><p>Adding a flat amount of damage to an attack benefits the lower damage attack more than the higher damage attack. *Extreme example. 1 damage and 10 damage attack. Add 100 damage to each, 101 damage and 110 damage attacks now, the base damage difference barely matters now.</p><p></p><p>In the actual game that same principle applies but to a much lesser degree. The bigger differences are due to other properties - Longsword and Shield already gives a big defensive bonus and Dual-Wielding gives a feat free bonus action attack. Adding the +10 damage piece onto these lower damage attacks with these effects doesn't balance out the weapons better - it just changes which ones are at the top of the pile and which are at the bottom. If you don't believe me, let's do the math.</p><p></p><p></p><p>Sentinel is available to everyone and already does that. I think you are getting Sentinel and PAM confused.</p><p></p><p></p><p></p><p>I don't disagree here, but the solution isn't to open them up to all weapons because of other design choices that have already went into those other weapons.</p><p></p><p>Someone earlier mentioned adding the choice into the class progression - i can get behind that.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9209087, member: 6795602"] Adding a flat amount of damage to an attack benefits the lower damage attack more than the higher damage attack. *Extreme example. 1 damage and 10 damage attack. Add 100 damage to each, 101 damage and 110 damage attacks now, the base damage difference barely matters now. In the actual game that same principle applies but to a much lesser degree. The bigger differences are due to other properties - Longsword and Shield already gives a big defensive bonus and Dual-Wielding gives a feat free bonus action attack. Adding the +10 damage piece onto these lower damage attacks with these effects doesn't balance out the weapons better - it just changes which ones are at the top of the pile and which are at the bottom. If you don't believe me, let's do the math. Sentinel is available to everyone and already does that. I think you are getting Sentinel and PAM confused. I don't disagree here, but the solution isn't to open them up to all weapons because of other design choices that have already went into those other weapons. Someone earlier mentioned adding the choice into the class progression - i can get behind that. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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