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General Tabletop Discussion
*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="Trasvi" data-source="post: 9209321" data-attributes="member: 7023211"><p>It's as optimal as you get with a melee fighter - with the understanding that fighters and melee re an unoptimised in general because 5e mechanics are hostile to builds melee and STR builds.</p><p>Plus just because it optimises for a different pillar of gameplay that you do, doesn't mean it's bad or unoptimised. </p><p></p><p>If you really want to optimise Fighter it's Fighter 2 / Wizard 18 <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />.</p><p></p><p></p><p></p><p>It's very common DM advice to Shoot Your Monks. <a href="https://dumpstatadventures.com/the-gm-is-always-right/shoot-your-monks-a-guide-for-highlighting-characters" target="_blank">https://dumpstatadventures.com/the-gm-is-always-right/shoot-your-monks-a-guide-for-highlighting-characters</a>. Or in this case provide mages to slay. You don't have to, but I think its great gameplay to give character abilities time to shine.</p><p>If someone is doing something that is discouraged by the rules (trying to use a low ability score to attack or cast with, running in to rooms without checking for traps), that's a different story.</p><p></p><p></p><p>I don't see the difference tbh but if that's your line, it's your game.</p><p>I brought this whole point up in the context of a player who (I think it was you who said) was clearly unhappy with their game experience because the emergent gameplay (attacking with their very good magic weapon) was different than their desired gameplay (attacking with a polearm). I would solve that by finding a magic polearm, you might solve that by allowing them to respec, as long as it's solved then you're not a naughty dm.</p></blockquote><p></p>
[QUOTE="Trasvi, post: 9209321, member: 7023211"] It's as optimal as you get with a melee fighter - with the understanding that fighters and melee re an unoptimised in general because 5e mechanics are hostile to builds melee and STR builds. Plus just because it optimises for a different pillar of gameplay that you do, doesn't mean it's bad or unoptimised. If you really want to optimise Fighter it's Fighter 2 / Wizard 18 :p. It's very common DM advice to Shoot Your Monks. [URL]https://dumpstatadventures.com/the-gm-is-always-right/shoot-your-monks-a-guide-for-highlighting-characters[/URL]. Or in this case provide mages to slay. You don't have to, but I think its great gameplay to give character abilities time to shine. If someone is doing something that is discouraged by the rules (trying to use a low ability score to attack or cast with, running in to rooms without checking for traps), that's a different story. I don't see the difference tbh but if that's your line, it's your game. I brought this whole point up in the context of a player who (I think it was you who said) was clearly unhappy with their game experience because the emergent gameplay (attacking with their very good magic weapon) was different than their desired gameplay (attacking with a polearm). I would solve that by finding a magic polearm, you might solve that by allowing them to respec, as long as it's solved then you're not a naughty dm. [/QUOTE]
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